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Light casting after use of 3D tracker
CS6 version.
Essentially what I want is to have a character walking through a hallway with light casting through the stain glass over her. So far what I was able to do was create a 3D tracker that tracked the whole straight path of the cathedral, set up lights and duplicates of the windows for the lights to shine through. I got the windows to do a colored casting on the floor, but it looks like a multiplied color overlay. I tried to put a light over the cast shadows but the scene doesn’t light up.
Accept lights is on the floor layer, light source is a point intensity 100% white color 1892 radius 3615 fall off.Is it something that the 3D tracker allows you to place a shadow floor? wonder if I should just fake it with low opacity solids…