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GPU ray trace hundreds of times faster than CPU?
Hi,
We’re about to invest in a new machine. We were advised to go with the following – this is a custom PC for AE work only. 2.5D, so we rarely if ever use Ray Trace 3D.
Case: “E-Series” E200IBE Midi Case (Supermicro® CSE-732D4F-903B) – 900W PSU (No Hotswap)
Mainboard: Supermicro® X9DAi Mainboard (16x DIMM Slots)
Graphics Card(s): NVIDIA GeForce GTX 780 – 3GB (PCI-E 3.0) – (2304 GPU Cores)
Hard Drive (1): Samsung 840 EVO – 1TB – SATA3 – SSD [540MB/s (Read) / 520MB/s (Write)]
CPU(s): 2x Intel® Xeon® Processor E5-2650v2 (8x 2.60GHz / 20MB) [w/ HT]
Memory: 32GB “Major Branded” DDR-3 1866MHz – ECC Registered (PC3-15000) RAMHowever, another technical person suggested that we go the GPU route instead of CPU as this would be much, much faster and less expensive. Our tests on our current machine though show a 2 second vs 3 minute render time from ‘classic 3D’ to ‘ray trace 3D’. So essentially ray trace 3D is 100+ times slower… This was with a shape layer with a slight wiggle for 1 second. The machine we did the test on is: 3.4 GHz Intel Core i7, 20GB RAM (10GB reserved for other applications and no multicore render), AMD 6970M 2048 MB.
Also, when we applied Ray Trace 3D to an existing project at quality 3 – box, it looked absolutely horrific. Not sure if Ray Trace 3D actually alters the layout of comps created as classic 3D?
Here’s what he said:
“It’s a real pity that the AE raytracer is effecting layout as adopting the raytracing engine for your renders is really hundreds of times faster on the right hardware versus the CPU renderer. Do you think adoption of the raytracer might be a realistic prospect for new projects going forward?”
May concern is that, If you can’t adopt the raytracer, you’ll have to spend a fortune on processors and you still won’t see the kind of performance that GPU acceleration provides.”
So a little perplexed as to what direction to go. I was always told that a graphics card didn’t have much affect on AE render time and that you only need Ray Trace 3D for true 3D projects (which we use other software for).
Olly Lawer