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Inverse Kinematic Staccato problem?
I guess that’s the best way to describe it… and actually, I know it’s a very ease fix, but just getting back into animation and I’ve forgotten.
When using the Duik tools for IK animation of my character’s leg, when I move it to position it, it’s very staccato, choppy and not fluid at all and doesn’t keep up with me on screen. I know it’s just a click away to change something to get away from that choppy movement, but how do I do that again??! I tried bezier, etc, but can’t for the life of me…!?