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3d Shadows cast by layer styles (like outer glow)
I’ve been tinkering with this problem and haven’t come up with anything yet – I have a 3D layer, precomped into another so that it casts a shadow on the lower layer. I’d like to apply an Outer Glow, or something like it, to that precomped object, but when I do, the shadow cast in the main comp includes all the pixels of the glow, even if they are mainly transparent such as at the edge of a feathered glow. The result is no matter how subtle the glow applied is, the shadow is always a big, uniform dark circle. Anyone have any idea how to apply an effect/ layer style that generates new pixels outside the object, and to have the 3D light respect the opacity of those pixels?