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Particles in jello
Posted by Joshua Jorgensen on August 8, 2013 at 6:33 pmI have a situation where I need a particle emitter to emit custom particles from left to right but when the particles reach a certain point on the screen, they need to slow down as though they are passing through a jello block. After they leave the jello they need to speed back up to their normal speed.
Is it possible to use expressions on a per particle basis rather than on the emitter, allowing me to change particle velocity as individual particles reach a range of positions? Or can anyone think of another way to accomplish this same effect?
I have access to Particular as well as the native AE tools.
Joshua Jorgensen replied 13 years ago 3 Members · 9 Replies -
9 Replies
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Erik Waluska
August 9, 2013 at 2:12 amI don’t know of a way to control the speed of the particles individually, but one thing you might try is to pre-compose the particle animation and then use time remapping on the pre-comp to control the speed of the particles.
Erik Waluska
EAWmedia -
Joshua Jorgensen
August 9, 2013 at 2:36 amThis would work except not all of the particles will be entering and leaving the jello at the same time. If I use time remapping, won’t all of them slow down or speed up regardless of where the are in relation to the jello?
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Erik Waluska
August 9, 2013 at 2:47 amYes, good point. Could you use a separate layer of particles that are moving slowly just for the Jell-O part of the scene? Maybe use a mask to isolate the portion of the screen where the Jell-O is? It wouldn’t match up perfectly of course, and it may also look weird that you’ve got particles moving very quickly going into the Jell-O and then suddenly moving slow through the Jell-O. I think they would probably need to slow down as they are entering the Jell-O for it to look realistic, but I’m not quite sure how to do that.
Erik Waluska
EAWmedia -
Roland R. kahlenberg
August 9, 2013 at 3:09 pmThis ZIP package includes an AEP (2 versions in AE CS6 and AE CC). The AEP uses Particle Playground to create particles that are shot off a canon (emitter). The particles then travel at variable speeds. The speed is controlled in a precomp using a grayscale image.
White areas denote fast/normal speeds. Darker areas denote slower speeds. As a particle travels across different luminance areas, its speed varies accordingly.
Here’s the AEP – 6386_particleplaygroundvarispeedparticles.zip
HTH
RoRKIntensive mocha & AE Training in Singapore and Other Dangerous Locations
Imagineer Systems (mocha) Certified Instructor
& Adobe After Effects CS6 ACE/ACI -
Joshua Jorgensen
August 9, 2013 at 5:15 pmHi Roland,
This is great and at first glance is exactly what I need. I’ll dive into it to learn how it works and see if it can be adapted to my needs.
Thank you very much for putting this together.
-Joshua
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Erik Waluska
August 9, 2013 at 5:33 pmRoland, that is brilliant, and so simple at the same time. I never knew you could do that with particle playground. Although I admit I don’t use it much and tend to use Particular..
Erik Waluska
EAWmedia -
Roland R. kahlenberg
August 9, 2013 at 7:38 pmErik, it’s easy cos’ now you know how to do it. 😉
I love PP for its property mappers feature and designing image grids.
Checkout this thread -> https://forums.creativecow.net/thread/2/1040538 on designing a grid using PP.
Cheers
RoRKIntensive mocha & AE Training in Singapore and Other Dangerous Locations
Imagineer Systems (mocha) Certified Instructor
& Adobe After Effects CS6 ACE/ACI -
Roland R. kahlenberg
August 9, 2013 at 7:45 pmSince you liked what you saw, I came up with another version – not to make you unlike the original version BUT more so that you may have a preference for this newer version 😉
6389_particleplaygroundvarispeedparticles02.zip
If you have any Qs, please be specific on the area(s) where you need more info.
Cheers
RoRKIntensive mocha & AE Training in Singapore and Other Dangerous Locations
Imagineer Systems (mocha) Certified Instructor
& Adobe After Effects CS6 ACE/ACI -
Joshua Jorgensen
August 9, 2013 at 8:26 pmI’m going to spend some time this weekend dissecting this new version but will be sure to post any questions I run into. Thanks for this. It’s great.
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