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Having issues with alpha channels
Hey all, I’m new to AE so please bear with me a bit here—I normally use Motion but am trying the AE trial right now for the 3D features. (I’ll buy CS6 when I have the capital for it.)
I’m working on putting together films of local baseball games, and have made an opening graphic template that shows the teams that are playing. As with most TV broadcasts these days, this would go over opening shots of the field/crowd/etc. There’s an element in there that I want to look like it’s curving around the rest of the elements, so my plan was to get that element curved in AE, then send it back to Motion to use in a Generator template with FCP X.
I’ve tried exporting just that element multiple times (ProRes 4444, Color+Alpha), but AE doesn’t even clue in to the alpha channel, and I’ve read that other people are still having similar issues on Adobe’s forums. I also tried exporting just the alpha channel to try to use as a matte in AE, but then I read Ray-traced 3D layers don’t respond to matting (please correct me if this is wrong).
I’ve thought about exporting the element from Motion with a green background that I can key out later (probably once it returns to Motion, to save myself brain cells), but I’m not so sure that would turn out very cleanly. I’ve also tried using Pro Import to open the Motion project in AE, but whenever I do that, Automatic Duck/AE either immediately report a fatal error or move ridiculously slowly, and I thought I’d read Automatic Duck was supposed to work faster than that—maybe it’s the Motion replicators or mFlare plugin?
If any one has any advice how to proceed, I’d be much obliged.
—AE (AKA “lookatthisguy” in many, many other places)