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Activity Forums Adobe After Effects Why is my text gritty in ray traced comp?

  • John Cuevas

    March 14, 2013 at 5:56 pm

    At what level have you set the ray-tracing quality? To check that, click the box under the comp window with a lighting bolt and select renderer options

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • Darby Edelen

    March 14, 2013 at 6:08 pm

    Your text is coplanar with the wall. You need to separate them some.

    I’d recommend parenting the text elements to the wall layer and then entering something like 1 or -1 (depending on which way your wall is facing) in the z position values of the text layers. You could decrease this value quite a bit if you want the text to look like it’s on the wall, or increase it if you want it to float off the wall.

    The old “Classic 3D” renderer would use simple depth sorting in addition to layer order to determine which layer resides “on top” of another, but with the new Raytraced Renderer coplanar layers will always intersect in this strange grainy way regardless of layer order.

    Darby Edelen

  • Mike Mackenzie

    March 14, 2013 at 6:10 pm

    Thanks, that works!

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  • Roland R. kahlenberg

    March 15, 2013 at 6:43 am

    Hi John, CTRL+click on the said button saves a couple of mouse clicks as the key-mouse combo directly accesses the Ray-tracd 3D Renderer Options dialog.

    HTH
    RoRK

    Intensive mocha & AE Training in Singapore and Other Dangerous Locations

    Imagineer Systems (mocha) Certified Instructor
    & Adobe After Effects ACE/ACI (version 7)

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