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Possible to set the starting rotation when following a motion path?
I have my object correctly following a motion path, and “Snap Alignment to Motion” is set and working — except my object is pointing the wrong way. Think of a race car driving sideways around a track, always 90 degrees off its direction of motion. I can’t seem to find a way to calibrate the rotation angle dictated by Snap Alignment to Motion. Is there a way to do this?