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Connecting limbs in animation to make ‘joints’?
Dear cowsters,
For the first time I’m having to create an animation with characters in Apple motion. Normally if I use motion, it’s for graphics for a video project, but today I find myself in somewhat unfamiliar territory. This is not for video, but a web banner and the graphics I’m working with are cartoony (in a simple, paper cut-out style) and it’s a fairrrrrly straightforward-sounding task: to make a few cyclists pass the frame right-to-left, with a simple background. All we see of the riders are a pair of legs and I only need to animate the calf and thigh of each leg as though they were pushing the pedals round. I don’t need to animate the feet and there are no spinning wheels or chains or even pedals to complicate things.
Right now, I’m keyframing the position and rotation of each calf and thigh roughly every half rotation of the pedals. The problem is, it’s taking a bit of tinkering to create the illusion that the feet are going ’round and round’ as opposed to just ‘up and down’. I’m wondering if there was a way I could connect the feet to an invisible rotating disc (where the chainwheel would be) in order to create the right illusion, and to hopefully save me a bit of time as I have six of these riders to animate.
If it’s possible, I wonder if there’s a way of taking that technique further and then connecting the calves and thighs together like joints, and animating them with some sort of behaviour, saving a whole load of keyframing and tinkering!
I hope I’ve clearly illustrated my aim, and I’d be most grateful if anybody could point me in the right direction.
Yours,
Nic