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Motion 3, doing replacement animation
I got an interesting assignment, to create a talking ear of corn for a promo. I decided to make the corn out of clay, but not to do “claymation” on it, just add the eyes, eyebrows, and mouth as flat replacement animation. I could use some tips from anybody who’s already done this. Lacking morphing software, I’ll try to put up pictures later, but what I did was maybe “the hard way”.
I brought all the mouth position images and eye position images into photoshop and created one massive layered photoshop file with alphas. My thinking here was that this way I can rotate and scale the master group as one unit and my individual layers never change their relative relationshiops.
I brought in an audio guide track into Motion 3.
I started with the bottom layer of the ear of corn turned on, and one basic expression of eyes looking forward, mouth closed and smiling.
I did the tracks for the eyes first. With the keyframe recorder on and the blinked/closed eyes track enabled, I keyframed eyeblinks of about 2 frames here and there along the length of the track. Then went to the eyes-open-ahead track, found where the blinks were, and keyframed the opacity of the open eyes down to zero for those same two frames. In a few spots along the track I did the same thing to switch to eyes looking off to the 3 o’clock position. Then I made an “eyebrow pass”, throwing in a few raised eyebrows for 2 frames here and there. Same technique.
Then, I had to do multiple passes to spot the mouth positions. That’s the hardest part.
I first went for the easier round open “O” mouth positions, playing the track and stopping everywhere I heard an “O” or “ooo” sound, and with the keyframing recorder on, cranking up the opacity of the “O” position for a couple of frames. While “in the neighborhood” of each “oh” position, I dropped down a layer and keyframed out the smile that was showing underneath for those same number of frames.
Wash hands, rinse, repeat, for each of the key basic vowel, consonant, and plosive shapes. For a day and a half.
This part was tricky because I could not find a way in Motion 3 to scrub the audio and hear the actual phonemes, so I had to be quick on start-stop playback of the guide track to locate the spot to place the mouth shapes, and my timing is not the best on the results so far. I’m close, but not always on it. I think my problem is too *many* mouth positions, seems like not enough time between the various shapes, and I may go Hanna-Barbera on this and reduce the number of mouth shapes to make it a little less kinetic looking.I’m wondering if you guys can suggest a better or more efficient or easier workflow for this kind of thing, in Motion 3.