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hel help help- rotating a particle emitter in “3d”
Hey guys.
I am in need of your world-renown knowledge.
I have applied the flame particle emitter from the library and added a camera (plus the objects that are already in the scene.
Now, i want to make the flame go upward, leaving behind a small comet-tail-like trail. now, i have the camera on a horizontal plane, and i animated the emitter so it goes upward. problem is, that it won’t leave a trail. i checked every single parameter in the emitter and sub components, tried rotating it on every ax, but the trail is only left behind on a 2d plane.
What bothers me is that if i orbit the camera around the emitter, the trail is visible and seen from every angle i put the camera in, with the normal perspective changes.
now how can i achieve the same effect but without rotating the camera?? its important that i do not rotate the camera, because it is already animated and affects the whole scene…
Thank you,
Sebastian Plamadeala