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Motion and GPU
I am teaching myself Motion today (my background in basic compositing is FCP if I could get away with it, or AE, especially when I’m not working in an FCP setting).
I came up against a 2048×2048 wall, so I came here and learned why this was the case through the archives. Motion doesn’t like to deal with anything bigger than 2048 in any one direction with the graphics card I am using.
I guess this leads to two questions:
1) How do people get around this? I am trying to scroll left-to-right a series of magazine covers that I initially compiled in Photoshop, on separate layers… essentially, I tried to import a 320px x 3100px @72dpi PSD. I know that FCP would be grumpy about this sort of thing, but it would put up with it grudgingly if I moved slowly and rendered it into a QT file as soon as I was done. And because the covers are separate Photoshop layers, I suppose I can break the covers into separate Motion layers, and then try to apply the effects I wanted to apply to all the covers individually to each smaller group… but that just seems backwards, since they’re all supposed to be working together.
2) This is all happening at work on the company’s G5 PowerMac, with a ATI Radeon 9650. Meanwhile, I just bought myself a 17 inch Macbook Pro to do personal projects on the side. It should arrive someday soon when Apple gets around to shipping it, and it comes with a ATI Mobility Radeon X1600 GPU. I looked, but I cannot find where it would say (or how to interpret the specs I do have access to) what sort of limitations this card will have in Motion. Basically, will it be 2048, 4096, 1024, or something else altogether? And what spec tells me that so I know for future reference?
Thanks!
David