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Trapcode Particular Problem!
Hi all you clever graphicartists out there!
Here is my prob:In Trapcode Particular 2, I`ve made this “smoke-sausage” kind of effect following a Motion Path with a light layer. It starts at point A and works its way to point B for 2 seconds.
When it reaches point B, the whole “sausage-thing” sort of hovers there for a while with the smoke particles pumping their way through the path (from A to B). So far so good.
But then I want it to withdraw to point A again, still with the particles pumping from A to B, i.e the smoke-sausage should get shorter and eventually end up disappairing at its original point A.I thought it would be as easy as keyframing the particle liftime from x seconds to 0, thus making the particles successively die out from point B to A. But nooo…. the die out from point A to B just as they do when killing the particles/sec flow. How`bout that? No logic anywhere….
A kingdom for a sollution!
🙂
/Tom