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Raytracing 3D shapes from Illustrator file ends up having no fill
I understand that Adobe lists some characteristics from an illustrator file will not properly import into a ray-traced 3D shape including gradients. However, I have a very simple Illustrator logo with a black fill and every time I create shapes from my illustrator logo the fill is gone. I have tried many different colours and messed around with the fill settings and haven’t had any luck. Was wondering if others had the same problem and have found a solution? Thank you.