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Unmult in CS6
Hey, back in CS4 I used to use Knoll Unmult all of the time in my motion graphics and composites. But in CS5.5 it became obsolete due to the x64 upgrade issue (and understandable lack of support from RedGiant). The fix was to use Alpha From Max Color, but that too has now become unusable since Pixel Bender was (not understandably) dropped from CS6.
I saw an earlier post where Todd mentioned a way of doing it without 3rd party plug-ins, but when I tried it I wasn’t able to get the same result as unmult (my layer lost saturation).
Does anyone know how to do this in CS6??
– Spencer
