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Polystar Points
Hi guys!
I’m looking for a compact way to control each individual spike/point of a polystar.
For now the only way I could come up with is duplicating the polystar once for every spike and mask out the rest and then change the radius settings.. I’m probably just missing something.
It’s also important to be able to animate the spikes numerically.
Hopefully this is understandable, I’d be really greatful for any help.Chris
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