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Activity Forums Adobe After Effects Continuously rasterise a precomp

  • Continuously rasterise a precomp

    Posted by Roger Burton on July 30, 2012 at 7:21 am

    Hi- sorry if I seem to be monopolising the forum at present, believe me I have searched available resources , I have a precomp of a route created with a pen drawn line to which I’ve applied 3d stroke animated … when I bring this into my ‘master’ comp it has cc sphere applied, it looks OK but if I zoom in a lot it gets pretty soft and if I hit continuously rasterise it disappears … this is, I guess, a render pipe-line order thing but really can’t get my head around it. Any advice please ?

    Regards Roger

    Roger Burton replied 13 years, 9 months ago 3 Members · 4 Replies
  • 4 Replies
  • Adam Taylor

    July 30, 2012 at 11:47 am

    do you have a camera in the pre-comp? or 3d layers?

    if so, then you will also need a camera in the main comp. Thats usually the reason things vanish when i switch on the continuous raster.

    Adam Taylor
    Video Editor/Audio Mixer/ Compositor/Motion GFX/Barista
    Character Options Ltd
    Oldham, UK

    http://www.sculptedbliss.co.uk
    My YouTube Animations Page

  • Roger Burton

    July 30, 2012 at 1:38 pm

    Thanks Adam, no, sadly no cameras or 3d layers anywhere …

  • Roland R. kahlenberg

    July 31, 2012 at 5:39 am

    Why not do everything in the master comp – ie apply 3D Stroke and then CC Sphere in that order in the master comp. This should help with the softening unless CC Sphere has a large radius setting. If this is the case then ensure that the Solid where both effects are applied is of a much larger resolution. This will preclude you from having to set a high radius value.

    The disappearing pixels is most likely due to settings. Try resetting CC Sphere to see if the missing pixels return.

    HTH
    RoRK

    Intensive AE & Mocha Training in Singapore and Malaysia
    Adobe ACE/ACI (version 7) & Imagineer Systems Inc Approved Mocha Trainer

  • Roger Burton

    July 31, 2012 at 8:26 am

    Mr Kahlenberg … good of you to reply … sadly the result’s the same, the 3d stroked line isn’t terrible, in fact adding a couple of pixels of fast blur has hidden the pixelation pretty much – and a touch of ‘glow’ has hidden the blur so my original desire for a sharp line has become a bit compromised … smoke and mirrors rule !

    Thank you – Roger

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