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When working in a linear, 32-bit floating point working space…
Do you have to apply the Color Profile Converter to all the objects you create to account for the gamma value??? I just started working in a linear working space, and to solve the color shift issue in After Effects, have applied Stu Maschwitz’s solution, as detailed here:
https://prolost.com/blog/2006/2/7/linear-color-workflow-in-ae7-part-1.html
Import a familiar image, preferably one with an ICC profile embedded. Add it to a comp and view the result.
The image will look too bright. Why? Well, AE doesn’t recognize the embedded profile. That’s right, here’s where AE’s fledgeling color management leaves us hanging. AE is assuming that the imported footage is already in the Project Working Space. It’s not. It’s gamma-encoded, so it looks too bright. We have to manually convert the gamma-encoded colors in our image to the linear Project Working Space.We do this with Effect > Utility > Color Profile Converter. Apply this effect to your image and observe the Effects Controls. You’ll see pop-ups for two profiles, Input and Output. The idea here is that we convert the pixels from the image’s native color space to that of the project. So set Input Profile to the correct profile for the image, the one embedded within it. Leave Output set to Project Working Space.
But it just seems that, with this post being written in 2006, there would be a more efficient solution six years later. Are we stuck with having to apply the Color Profile Converter utility to all of our shape layers and solids to render color as expected? Or is there a new way to take care of this more universally?