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improvements in OpenGL features in After Effects CS6
This one’s for Dave LaRonde. 😉
Here’s a video that I made that runs through the new GPU (OpenGL and CUDA) features in After Effects CS6:
https://bit.ly/IgnhFWIn short, we threw the old OpenGL renderer away and instead are using OpenGL for what it’s actually good for. And we’re now using CUDA for acceleration of the ray-traced 3D renderer.
I am very happy about this change. Dave should be pleased, because I kept citing his reponses on this forum in my insistence that we needed to just throw the old OpenGL renderer away.
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Todd Kopriva, Adobe Systems Incorporated
product manager, professional video software
After Effects team blog
Premiere Pro team blog
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