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Continuously Rasterized Animation Problem
I’m having some difficulty with an After Effects animation. In the project, I have made a large composition in 3D space that I then move around with an animated camera to highlight different elements. The original problem was that each element has text, and when I rendered the animation, the text and the elements with the text didn’t look very sharp. To remedy this, I turned on the continuously rasterize switch in the main composition. This worked great for sharpening the image, but it raised a new problem: now the animations of the individual elements are rendered drastically different.
Each of these elements are nested compositions and all of their animation takes place within their individual composition; the animation itself is a rotation of the elements to reveal their backside. Now, with continuously rasterize on, the rotation animation seems to cause the elements to “pop” out in different and distracting manner, and mostly the spin no longer looks natural, which wasn’t occurring while the animation wasn’t continuously rasterized.
The composition is 1920×1080, 29.97fps. All of the elements are photoshop files that have been scaled down to about 25% of their actual size to fit within the master composition. The elements within the photoshop files are originally from an illustrator file and have been copied and pasted into photoshop as smart objects. I am rendering the composition with Apple proRes422.
Thanks for any help you can provide.