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  • How did they do this?

    Posted by Nate Tull on January 2, 2012 at 5:28 pm

    I know how to do the graphics part of this but how did they shoot it? Is he touching a piece of glass? How we’re they able to keep finger smudges from showing up?
    Our company is wanting to do something similar for a client and Im needing to get some advice on technics. Thanks in advance.
    https://gamesforbrands.com/

    N8Pro1

    Kevin Camin replied 14 years, 4 months ago 4 Members · 6 Replies
  • 6 Replies
  • Tudor “ted” jelescu

    January 2, 2012 at 5:39 pm

    No need for a piece of glass- a good storyboard, a few practice runs and some good direction can get the job done. Tracking and good gfx will complete the illusion. In certain instances you can add practical fx on the talent (lights that will spill on the hand or the talent as an event lights up on the holographic gui).
    Here’s what I did using the things mentioned above:
    https://www.youtube.com/watch?v=4WcSPl76Vdg

    Tudor “Ted” Jelescu
    Senior VFX Artist

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  • Nate Tull

    January 2, 2012 at 8:01 pm

    sweet. I was wondering about the glass because it looks like his fingers are pushed against a surface some of the time. Thanks!

    N8Pro1

  • Tudor “ted” jelescu

    January 2, 2012 at 8:32 pm

    You can fake that using Mesh Warp or use a lot of glass cleaner and have your talent wash their hands with home made soap (it leaves the skin dry for a while after washing).

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Nate Tull

    January 2, 2012 at 9:15 pm

    thanks. we are going to try a few different experiments soon to acheive the best results. thanks for the input.

    N8Pro1

  • Steve Blacker

    January 3, 2012 at 1:33 pm

    There’s also some fairly heavy depth of field blurring that could help hide smudges on the glass, if you went that route

    http://www.stephenblacker.com

  • Kevin Camin

    January 3, 2012 at 10:23 pm

    I bet they used plexiglass. It has that look to me. That would also take care of minor finger print problems.

    Best regards,

    Kevin Camin

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