Here’s an example showing how 3D custom particles look with Particular’s different particle types.

In the two lower examples, I use an animation of a rotating asterisk as the custom particle. Particular’s “Sprite” particle type always auto-orients the particle to the camera, so the illusion of depth is more or less preserved (though perspective is not proper). Particular’s “Polygon” particle type allows free rotation of the texture on all axes, breaking the illusion of extruded depth.
If you need to have any x- or y-rotation, you must animate in and render it from C4D. Bring it into AE as a movie. Use the movie as the texture for Particular, and choose your time sampling accordingly. If you want to have multiple different notes, make them all movies of the same length, import them all into AE and precomp them together (head to tail), and use one of the Split Clip time sampling methods.
Using C4D’s native particle tools is another option, too.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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