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3D layers intersection/clipping errors when Z-space is low but > 0
Hello friends,
I’m having a hell of a time diagnosing this peculiarity and would really appreciate any help or advice you can offer.
I am currently running AE CS5.5, but I have had a similar problem occur previously in CS5.
Basically, when I place 3d layers close to each other, I’m getting clipping artifacts as if they are intersecting. I’ve seen this happen before when layers share the same z-depth, but in theory even a gap as little as 0.1 px is supposed to be able to remedy this, right?
Previously I’ve used the ‘adjustment layer between 3d layers’ trick to solve this, but if I do so with this project, it breaks the look, so that’s not an option.
Here’s an image that describes the problem:
Here’s a link to the image as well: clippingproblem.png
The clipping artifacts aren’t visible in the thumbnail that’s embedded in the post, but are very clear in the full-res.
Thanks for your help in this matter…
-raza
Some additional details if required:
This is an 8-bit 1920×1080 project with Square PAR.
The layers are pre-comped solids with a Hue/Sat effects on them, but toggling the effect makes no difference. Just in case this was a strange Z-scale issue, both layers are z-scaled to 0.1%
One camera, 4 shadow-casting point lights. In my actual comp, the z-depth is randomly generated by an expression but for the sake of the screenshots I put the numbers in manually instead, the expression being on or off does not change the artifacting.
