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GetDepthPinFlags, AESend failed, and MCExportInfo::Destruct
I have run into some big issues with a huge project I am working on with a looming deadline, and am unable to render this animation.
Project/render specs:
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I am trying to render an 8-bit Quicktime, Animation codec, and the canvas size is 2760×1920. (I have rendered MANY pieces of this project at this canvas size without issue up to this point)Computer Specs:
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AE CS5, OSX 10.6.7 with 2×2.66 Ghz 6-Core Intel Xeon with 24GB of RAM.This project has many iff sequences rendered out of Maya, but all have been pre-rendered to Quicktime files with alpha.
Here are the error messages:
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I get this one the most, and as per Mylenium’s forum post on VCP, the only lead I have on this is that it could be an “invalid/ incompatible channel mapping or bit-depth conversion issue”… however I am not sure exactly what this means, or how to solve this problem.
<140735084698784> GetDepthPinFlags> 5> 3: 32 bit.This is next in order of frequency occurred. I have read that in most cases this problem vanished in CS5, but it has not for me. It happens both when I try to use BGRenderer, and when I just use the AE GUI to render.
aerender ERROR -609: AESend failed to send apple event at line 766Running out of ideas, I tried rendering as a 32-bit TGA sequence, and wound up with:
MCExportInfo::Destruct 5 Destruct for 6115375232I have tried rendering on three different machines (all OSX), yielding the same results from all three.
I am out of ideas on how to solve this and am in serious need of some assistance!