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collapse transformations makes inner mesh warp “global”
I have the following scenario:
MainComp – has one layer called InnerComp which is a precomp. This precomp is scaled down and moved into the lower right quadrent of MainComp
InnerComp – has one layer which is a vector shape with a mesh warp effect applied to it. This vector layer moves from one point to another so that it “moves through” the mesh creating a dynamically distorted object, as if it is moving through a distortion field, or perhaps under a lens. InnerComp also has other layers that do not have the mesh warp applied to them.
If I collapse transformations on both inner and outer comps (so that the vector shape doesn’t look blocky), the mesh repositions itself to be centered on MainComp, rather than centered on InnerComp (remember that InnerComp is scaled and moved so that it is not centered in MainComp). I.E. It appears to become “global” to the project rather than “local” to the comp.
I cannot move the mesh warp to the outer comp because the inner comp has other unmeshed layers that work together with the meshed layer.
So in this scenario, I am given the choice between a blocky looking vector shape with a correctly positioned mesh warp, or a smooth looking vector shape with an incorrectly positioned mesh warp.
What to do???