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Particular trail of fruit
Hi,
This possibly should go in the trapcode forum not sure.I am working on an animation for a ‘fruity’ icecream , I want to have a Particular trail of rotating fruit that flies into the scene. The trail is made of of custom particles, in this case four different types of fruit.
Im not sure of the best way to set up particular (v2.0)
The emitter position is controlled by null for x,y and z that works fine
Camera also fine.Problem – how to set up the custom layer
I have a 30s precomp of which 1st 15s sec is 2 rotations of strawberry. 2nd 15s is rotation of mango. (havent added other 2 yet).
Then I set the layer texture in particular to sample using random loop.It sort of works but..
As it is sampling random frames in the precomp, sometimes the strawberry just flicks to being a mango and vice versa. (sampling the halfway point in my precomp I guess) which looks rubbish! how do I set this up to avoid this?Should I use a different instance of particular for each fruit?
Hope that made sense…Any ideas greatfully received!
Rgds
