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RE:Map and 3ds Max 2014 (Set up Problem)
Dear Smart People,
I just bought Re:map for 3ds max 2014.
The set up guide for Re:Map utilizes 3ds max 2011 for guidance of modifying a specific shader folder.
My problem is that 2014 does not show that folder to be anywhere so I can’t set up for a UV multi pass properly. Not finding what I’m looking for in either Mental Ray or VRay.Any wisdom passed here would be very much appreciated.
Thanks! ~mitchBelow is said text from the set up for 3ds max 2011.
-Mentalray: In mentalray there is a dedicated map to create a uv pass. The problem is that from 3dsmax 2011 and later versions this map is hidden to user, to show again you need to find and edit “3ds max shaders” archive you can find in: C:\ProgramFiles\Autodesk\3dsMax2011\mentalimages\shaders_standard\mentalray\include
Open with notepad and put “#” in front of “hidden” just after gui “gui_max_base_UVGenerator” {

