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Trying to parent camera rotation to a track position
And I can’t figure it out.
I have a BG plate that is one long camera pan. I have a green screen FG that is on-camera talent. I am trying to make a “faux pan” of the talent to make it seem like they were in the original scene. I figured the way to do this is make a camera and adjust the Y Rotation. It looks pretty good, meaning the pan is very believable, right up until the end when the BG pan stops. It is at this point there’s a parallax shift and the BG and FG motion characteristics don’t match very well.
I have tried ease in and all that, but what I really want to do is track the motion of the real pan on the BG layer and somehow apply that to an AE camera’s Y rotation, making the FG layer 3D so that when the real pan of the BG slows down/stops my green screen FG will have the same characteristics. What I can’t figure out is how to get the degrees of the Y rotation to match the x,y tracking of the tracker.
Any ideas would be much appreciated.
Thanks!
Jeremy