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GPRM Based Button to Loop menu problem….
I’m trying to finish a project where when a video ends, it jumps back to the menu directly to the next button in order. This menu also has a loop point set in order to skip an opening animation. So I wrote the following script to accomplish this:
1: mov GPRM 0, SPRM 8
2: div GPRM0, 1024
3: add GPRM0, 1
4: jump “menu name”(Loop) GPRM 0When I simulate the disc, everything works fine. and I
I have several menus that I copy and pasted the same
script but changing jump to the “menu name”.
However, a burned disc fails to return to the loop point. It will start on the next button when the highlights appear at the loop point, but the menu will begin from the beginning animation, not at the loop point.Is there some conflict between the GPRM based button command and the start at loop point command? I did perform a test with the GPRM based button commands left out and the start at loop point function worked perfectly.
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