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Activity Forums Adobe After Effects Putting 2d/2.5d image/sprite into 3d Invigorator

  • Putting 2d/2.5d image/sprite into 3d Invigorator

    Posted by Arvin Bautista on July 2, 2010 at 6:14 pm

    I want to do a sphere in 3d invigorator with a texture, and put a 2d sprite on top (like an alpha-ed 2d tree on a 3d earth). It needs to be placed exactly on a specific spot on the sphere’s texture.

    I’m pretty new to 3d invigorator, so I’d love advice on:

    1) How to put a simple sprite with an alphaed texture into the 3d scene.

    2) How to properly place an object based on another object’s texture location (since I can’t see the texture in the scene preview)

    Arvin Bautista
    Greasy Pig Studios
    Los Angeles, CA
    https://www.greasypigstudios.com

    Arvin Bautista replied 15 years, 10 months ago 34,490 Members · 1 Reply
  • 1 Reply
  • Arvin Bautista

    July 2, 2010 at 6:42 pm

    Okay, I figured out part 1 (creating a plane and adding the texture and using a black/white image for the alpha channel… wish it would do png’s!)

    Still haven’t figured out part 2, wherein I need to easily place objects based on another object’s texture map.

    Also, is there no way within 3d invigorator also to change the pivot point? I’d love to be able to place my object on top of the sphere but the pivot point in the sphere’s center, so I can easily do rotations around the sphere.

    Arvin Bautista
    Greasy Pig Studios
    Los Angeles, CA
    https://www.greasypigstudios.com

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