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After Effects Frame Blending Samples
Hey, Had a question I’d like to ask regarding Frame Blending in After Effects.
It’d be great if someone could set me straight on this. I – entirely as a hobby – edit clips from PC Games (think more along the lines of elaborate movies than crap 20 second long Windows Movie Maker clips). As PC Games tend to be optimised for achieving the highest possible real-time FPS, one of the things they lack is motion blur. Typically the solution to this is recording at very high framerate (240 or 480 depending on the intended final video’s FPS) and using frame blending to artificially create it. The effect works quite well, although recently I’ve started trying much higher framerates (around 960fps for a project).
What i’ve noticed is that quite clearly, After Effects is not using all of the samples. 960fps should theoretically give 16 samples for 60fps and 32 samples for 30fps, however in either scenario, I can really only make out about 8, even after final export.
I was wondering if there was some setting somewhere limiting this, or if there is some inherent reason it can’t use more.
What seems to happen is that instead of using all 16 samples for a period of time, it simply uses the 8 middle frames, which actually creates a worse result than a lower frame rate.
Anyway, hope this isn’t too much of an essay, just wanted to make sure I got all the information out in the first post.
Thanks in Advance,
Adam