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Activity Forums Adobe After Effects .PSD pixelated in After Effects

  • .PSD pixelated in After Effects

    Posted by Alex Spence on March 24, 2010 at 2:39 pm

    Hi, I’m doing a comp in After effects that’s resolution is that of Red 4k (4096×2304). I made an overlay to put on top of it and it’d a .PSD file. The file is the same res as the comp, but when I birng it into the comp, it gets slightly pixelated. When I go into the layout view however, the image is nice and crisp and the right size. What am i doing wrong? I would think continuous rasterization would fix it, but it won’t let me enable that in the comp. Thanks for any help you can offer.

    Michael Szalapski replied 16 years, 1 month ago 2 Members · 5 Replies
  • 5 Replies
  • Michael Szalapski

    March 24, 2010 at 3:44 pm

    Do you have aspect ratio correction turned on in your comp window? If so, don’t worry about the pixelization, it’s probably due to that. Try rendering out a small section of your comp and see how it looks. If it’s due to the aspect ratio correction, the badness will only be in the preview window and it’ll look fine in the final render.

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Alex Spence

    March 24, 2010 at 6:24 pm

    Can’t tell if the aspect ratio box is checked, because I’m rendering out (had to show to the director). What has rendered out so far of the overlay is pixelated however.

  • Michael Szalapski

    March 24, 2010 at 8:43 pm

    If it’s rendering pixelated, the aspect ratio correction isn’t the problem.

    What is the pixel aspect ratio of your comp and what is the pixel aspect ratio of the Photoshop file?

    Do you have the quality switch on the Photoshop layer set to “draft” by any chance?

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Alex Spence

    March 26, 2010 at 1:12 am

    Turns out I had openGL on. When I turned that off everything became much clearer.

    Thanks for the help though.

  • Michael Szalapski

    March 26, 2010 at 1:28 am

    Gosh dang it! The one time I neglect to mention OpenGL as one of the usual suspects, it’s the thing causing the problem… Oh well, I’ll add this to the list of odd behaviors of OpenGL

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

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