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Reference Scale in Invigorator Pro
As I am creating new projects in the 3D environment of Invigorator Pro, I’m confused as to the unit of measurement of the objects I create. For example, if I want to incorporate a layer map onto the face of a cube, is there a corresponding size that would be optimal for a 600 x 600 pixel jpeg? (Let’s assume it’s stationary and I don’t need to worry about pixelation from zooming in to it).
Also, in some of the tutorials, I notice that objects are created with 4 figure dimensions (i.e., depth of 1200). Many of the sliders, though they allow larger numbers to be typed in, are limited to smaller numbers by the default click and drag interface. If I start using much larger values, does this impact processing or rendering of my CPU?
Assuming my question here is a legitimate one, I wonder if any users have adopted their own standard for scale. For example, in a recent project (and I won’t bore you with how I arrived at this number), I happened to use a scale of 86.7 invigorator units to a foot of 3D space in my virtual environment.
Thoughts?