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Is there a way to orient towards camera as a transformation – NOT AUTO-ORIENT.
I’ve got a complex 3D animation with the camera flying all over the place. I’ve got a piece of footage that I want to drop in that I want to exist in 3D space but I want it to be oriented completely flat towards the camera. I don’t want it to maintain its orientation towards the camera, I just want to be able to pick the moment where it is perfectly flat on with the camera, and then basically “freeze” that state, so the camera can continue to fly past it, without it changing it’s orientation.
Does this make sense? It seems like an easy enough thing, but I’ve needed to do this countless times in complex 3D animations but haven’t been able to find a way to do it. Any ideas?