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Duik – setting up 3-point IK with a precomp?
I just found this amazing IK rigging script for doing character animation in AE called Duik.
The tool is fantastic, however, I’m rigging a character now that I’d like to have animatable fingers and toes. I created my puppet in Photoshop, where I made a group folder for the “hand” – which includes a palm layer and 5 finger layers.
Using Duik in AE, I want to set the “hand” precomp as my extremity for a 3-point IK. I set the pivot point for the group to be at the base of the wrist. Then I selected my hand, forearm, upperarm, and hand controller and created an IK relationship.
However, when I move the controller, the hand layer goes flying off the wrist and starts doing curlicues through the air. Interesting, but not exactly what I’m going for.
I tried again, this time just using a single layer for the hand. No problem, everything works great. But when I tried going back in to add the fingers, the hand flies off again.
Anyone know how to set up the rig so that I can have an IK relationship controlling the hand-forearm-upperarm, and an FK relationship for the fingers?
Thanks!!