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Wheel rotation to a smooth stop
Ok, so I’ve got a 3d space with mountains on the background, clouds on the sky, a city skyline, trees close to the road, and the road. the camera movement is simple (horizontally panning), and my car is a 2d layer, with 2 spinning wheels. I’ve set a keyframe for the wheels at the begining (rotation 0), and another at the end (40x).
The car comes from outside the screen, goes about the other end, and stops (camera stops too).
How do I make the wheels desaccelerate and stop?
I hope I cannot accomplish this due lack of sleep only.
Thanks creativecow members!
tchago