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Effects on tracks vs clips
Posted by Jono Grant on February 3, 2020 at 5:27 pmHello, I have a few tracks in Vegas that contain short clips that come in every so often. I want to apply a noise reduction plugin to them.
My question is, what would need more resources: putting the effect on the track itself or putting it on each individual clip?I am assuming that putting the effect on the track itself would mean that the effect was running even when there were no active clips, whereas, putting the effect on each clip would mean having more instances of the effect loaded.
Just wondering what will be easier to render.PS. This question could apply to other effects, not just noise reduction, it’s just what I happen to be using.
Thanks!
JGraham Bernard replied 6 years, 3 months ago 4 Members · 10 Replies -
10 Replies
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Steve Rhoden
February 3, 2020 at 8:22 pmBest you place it on each individual clip that requires noise reduction!
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Graham Bernard
February 4, 2020 at 7:35 amUnless you really, really do need to Denoise at the Timeline, Event-by-Event, how about just adding the FX at the Media Level? Then whatever Edit decisions you’ve made will have your Denoise already in it? Just an alternative thought. Of course you could always prepare the Denoised material in a DI and then use that? ????
* Grazie
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Jono Grant
February 4, 2020 at 6:21 pmSorry, not a pro.
What do you mean at the media level? Do you mean denoise the raw material before bringing into vegas time line?
Also what is a DI?
Thanks!
J -
Graham Bernard
February 4, 2020 at 7:41 pm[Jono Grant] “What do you mean at the media level?”
OK . ..
Locate and select your media in the Media Pane – 1 – and then Add your FX by the FX Media Button – 2 & then 3 :
If you already have the Media on your Timeline as an Event, you can now make SPLITS and every Event will have your FX within it!
And here are the 5 separated Events with the NEAT Video noise reduction in each one.

A DI is a Digital Intermediary, so this would be you preparing denoised footage ready to go.
* Grazie
Video Content Creator and Potter
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Graham Bernard
February 4, 2020 at 9:46 pmYou’re welcome. What this means that you CAN apply an FX to the Media in the Media Pane even though you’ve split it up on the TimelIne each EVENT will have your Fx!
* Grazie
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Bill Burnette
February 5, 2020 at 10:18 pmIt depends on which audio denoiser you use. Some of them need to run an analyzer in order to set ideal parameters. That means every time the audio scene changes, the denoiser needs different parameters. By “audio scene” I mean e.g. a change in locale, a change in background noise activity, etc. So definitely not denoising at the track level. Most likely at the “clip” (or “event” in Vegas-speak) level, just as Steve says. At the media level, audio scene characteristics might change; but if they don’t, and you are cutting up that file to use in multiple events, it may be more convenient to apply at the media level.
Some of the same principles apply to other effects. The “analysis” for applying an audio or video effect might not be automatic, but depends on your eyes and ears, so e.g. setting color correction (with constant parameters) at the track or timeline level wouldn’t make sense. But some effects are “self-analyzing”, such as audio compressors, so it’s OK to apply at the track or timeline level.
For your general question involving performance: I don’t know. Does anyone know the performance ramifications of applying a CPU-gobbling effect at the track level when there are only a few events and the rest of the track is empty? Can Vegas skip applying track effects when there is blank space on the track?
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Graham Bernard
February 6, 2020 at 12:45 am[Bill Burnette] “Does anyone know the performance ramifications of applying a CPU-gobbling effect at the track level when there are only a few events and the rest of the track is empty? Can Vegas skip applying track effects when there is blank space on the track?”
Hi Bill! I had interpreted Denoise meaning just the Video stream? How about my approach/suggestion? Applying at the Media Level through the Media Pane? This would ensure FX-ing at only the Event Level. I did a “Test Bed” of Denoise, VFX-ing, and got Correction. In terms of SFx-ing, I know my iZotope Audio Noise Redux does apply auto “local” redux. Bill, you do raise interesting “other” complications though.
* Grazie
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Bill Burnette
February 6, 2020 at 6:34 amHi Graham, You’re most likely right the OP meant video noise reduction. I immediately thought of Sonic Foundry’s Noise Reduction audio plugin from way back.
Media level sounds right, Graham. I think video noise reduction might be one of those “self -analyzing” effects, unless it just does mindless blurring, IDK. For another example, the legacy video stabilization was required to be applied at the media level. If the media contained multiple scenes, or if it took too long to analyze the motion, it was a good idea to create subclips to apply the effect and run the analyzing. Then events made from those would actually run the final stabilizing.
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Graham Bernard
February 6, 2020 at 9:13 am[Bill Burnette] “Hi Graham, You’re most likely right the OP meant video noise reduction.”
Hi Bill! There was something in the words or phrasing that made me rather think of Video Noise, dunno….? I could quite easily got it wrong. Has been known around here, ????.
[Bill Burnette] ” I immediately thought of Sonic Foundry’s Noise Reduction audio plugin from way back.”
Hah! Ah yes indeed. I used to think it was Magic. But now having invested heavily in iZotope’s RX Advanced for several years now, SF NR is a bit “narrow” in its philosophy and understanding of the real tools needed and now iZo has a plethora of Advanced Intelligent Learning woven into it’s Algorithms its Spookily VooDoo. Stunning!
Great thread this Bill, thanks for joining in ????.
* Grazie
Video Content Creator and Potter
PC 10 64-bit 64gb * Intel® Core™i9 – 3.3GHz * 40Gb NVIDIA GeForce RTX 2070
PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
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