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Activity Forums Adobe After Effects roughen edges + credit roll = boiling edges

  • roughen edges + credit roll = boiling edges

    Posted by Aaron Neitz on August 19, 2009 at 2:16 am

    I have a credit roll that needs Roughen Edges

    The edges are boiling when the text moves – a previous thread described it as “flowing water”

    forums.creativecow.net/thread/2/919843#919843

    per that thread I pre-composed the roll and applied Roughen Edges to that, but the problem persists.

    Thoughts?

    Aaron Neitz replied 17 years ago 2 Members · 4 Replies
  • 4 Replies
  • Aaron Neitz

    August 19, 2009 at 2:31 am

    I figured out part of the problem, but it gets worse:

    apply Roughen Edges to Text, do not move that layer, pre-compose, apply move to pre-comp = no boiling edges

    But I need to do a credit roll, so how can I accomplish this if my initial Text can’t be moved?

    I can create an initial comp that’s 1920×20000 pixels and scroll that…. but then I need to severely alter AE’s memory cache so it can “allocate an image buffer” and render times per frame are about 30x higher than normal.

    in an ideal world if the credits were LOCKED I would just render out a huge TGA file, import that, and scroll it. Easy. But credits are always changing till the last possible momement.

  • Michael Szalapski

    August 19, 2009 at 3:53 am

    Make several different text block precomps and parent them to each other. That way you don’t have any huge single files.

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Aaron Neitz

    August 19, 2009 at 5:33 pm

    That seems like the best approach.

  • Aaron Neitz

    August 19, 2009 at 6:14 pm

    AH! Render out 1080×20000 TGA of credits with Roughen Edges applied.

    bring back in to new comp. Use as 3d layer and dolly camera down Y axis. It’s *MUCH* quicker to render than trying to Y translate that TGA in 2d space. This way I can make quick changes to credits and not have to adjust a bunch of pre-comps

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