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Mostly venting about rendering – 40+ hours for a 53-minute show
Thanks, everyone, for your help as I’ve popped in in recent months while I put together a TV series. I appreciate it.
It’s rendering season time. As in it’s time to render all the episodes for the broadcaster. Six eps at 53 minutes each. Destination is 1080i MXF at 35mbps.
I started this week with Episode 1, figuring I could knock them out at, what, 7 hours apiece and have the series ready to submit after the weekend.
First three attempts failed at various points with Vegas 12 needing to shut down. Once around 36%, another much later in the show.
The audio was going through three VST plugins, so I prerendered the audio to another track to eliminate those as a possible problem.
After seeing so many recommendations here to turn off the GPU acceleration, I shut that off, too, and started it rendering on Wednesday.
As of this (Friday) morning, it was still going. It rendered for so long, the Time Elapsed counter rolled over. It’s going on something like 40 hours or longer to render a 53-minute show.
My source material is AVC .mov files from a Canon camera, a bit of GoPro footage that’s been transcoded, and other material from a Sony pro camera. Some compositing with graphics and such. Most clips have at least one or two filters on them — Levels and some Color Match.
Master, as discussed, has Levels and Broadcast Colors on it.
It’s going to end up taking 48+ hrs to render a 53-minute show, CPU only. CPU is a first-gen i5 and it’s running between 60 and 90%. I have 12 gigs of RAM and the HD doesn’t appear to be any kind of bottleneck.
I don’t even know if I’m asking a question — I might just be twiddling my thumbs.
I do know that when it comes time to render the next one, I’m turning GPU acceleration back on. I don’t know if it’s supposed to apply in MXF rendering, but the renders (before crashes) were going way faster with it turned on than the painful speed I’ve seen this week.
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Radio guy in a TV world. Bigasssuperstar.com