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Strange Behaviour of Alpha
I have been trying to understand compositing in Movie Studio HD Platinum 11. I concluded that applying alpha values on a track should be equivalent to using the “composite level envelope”, which also goes from 0% (zero opacity or transparent) to 1 or 100% (completely opaque or zero transparency).
The attached video shows four still frames, each one fading twice, firstly using composite level envelope, and then the same still faded using alpha going from 1 to 0.
Why do the fades done with alpha look wrong compared with the fades done with composite level envelope? Is this a bug in Vegas which we should refer to Sony? If it is intended behaviour, why so? Or, am I not understanding what alpha is supposed to do?
I tried to attach the video, but I don’t know where it went!