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Shatter effect intersect in 3d with 3d layer?
Hello,
I am creating an animation in which a hand-animated bird flies through a glass pane, shattering it into thousands of sharp pieces.
I wanted to use the shatter effect because it works in 3d space, and the shot calls for the camera to rotate from facing the glass head on, to the front/side so we can see the bird in semi-profile fly through, and then finish the rotation/track around to behind the now broken glass as the bird flies into the distance.
The problem is that while the shatter effect works in 3d, it doesn’t allow intersection with 3d layers, i.e. I’m unable to have the pieces behind the bird from my point of view, not show, while the ones in front of the bird be on top of the bird.
Does anyone have any possible suggestions to achieve this look, either with some workaround for the shatter effect, or some other method of shattering glass?
