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3D Rendering problem and a Vegas Bug
Sony HDR TD10 3D files imported into Vegas 11 can be displayed on a passive LG monitor using the Line Alternate option and the camera displays properly when plugged directly into the monitor via HDMI.
The issue I have is in trying to render anything useful in Vegas.
Files rendered at 720 display but have to be positioned with pixel Y axis precision on the line alternate monitor to avoid moiré patterns. Maybe I have to live with this..
Files rendered at 1080 using various output options (.mts / .avi / .mxf..) produce double images, distortions.. it’s a real mess.
What is more, for some reason the Vegas monitoring simply stops after some renders: black screens on both the main screen and the external 3G monitor wherever you position the cursor on the timeline: this looks like a Vegas bug.
I’m beginning to think that an active shutter system might have been a better bet but has anyone any thoughts how produce a coherent 1080 render?
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