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	<title>Creative COW | Tim Vining | Activity</title>
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				<title>Tim Vining started the discussion Subdivision Surface--light only one object in inside? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/subdivision-surface-light-only-one-object-in-inside/</link>
				<pubDate>Sun, 27 Nov 2022 17:58:01 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/subdivision-surface-light-only-one-object-in-inside/">Subdivision Surface--light only one object in inside?</a></p> <div class="bb-content-inr-wrap"><p>Is there a way to light only one of multple objects inside a Subdivision Surface? For example, if I place two spheres (A &amp; B) in a null, inside a SS container and tell a single light in the scene to illuminate only sphere A, it doesn&#8217;t light sphere A (or B), but it does light only sphere A if I turn off the SS. If I turn the SS back on and tell&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-377005"><a href="https://creativecow.net/forums/thread/subdivision-surface-light-only-one-object-in-inside/" rel="nofollow"> Read more</a></span></p>
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				<title>Tim Vining started the discussion Clamp objects to surface of Cloner object? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/clamp-objects-to-surface-of-cloner-object/</link>
				<pubDate>Wed, 01 Jun 2022 19:09:38 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/clamp-objects-to-surface-of-cloner-object/">Clamp objects to surface of Cloner object?</a></p> <div class="bb-content-inr-wrap"><p>Is it possible to Clamp (or other method) objects to Cloner object, like a set of stairs made cloned from a single cube? That is, can the Cloner-created stairs act like single mesh for the purposes of Clamping to the surface?</p>
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				<title>Tim Vining started the discussion Move project without losing texture links? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/move-project-without-losing-texture-links/</link>
				<pubDate>Tue, 31 May 2022 16:50:59 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/move-project-without-losing-texture-links/">Move project without losing texture links?</a></p> <div class="bb-content-inr-wrap"><p>This might be a dumb question, but is there a way to move a folder of C4D projects from one drive to another without losing all the links to textures? Many of the files have hundreds of textures contained in the same folder, and relinking is a huge headache after the path has changed.</p>
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				<title>Tim Vining started the discussion Specular disappears inside Subdivision Surface? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/specular-disappears-inside-subdivision-surface/</link>
				<pubDate>Sun, 27 Feb 2022 13:48:14 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/specular-disappears-inside-subdivision-surface/">Specular disappears inside Subdivision Surface?</a></p> <div class="bb-content-inr-wrap"><p>I have objects nested inside a null, nested inside a Subdivision Surface. The ss acts upon all the objects inside the null. I then made a light just for specular for one of the nested objects using Project/Include, but the specular works on that object only if I turn OFF the Subdivison Surface. Does anybody know why this is?</p>
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				<title>Tim Vining started the discussion Zoom meeting editing? in the forum Apple Final Cut Pro</title>
				<link>https://creativecow.net/forums/thread/zoom-meeting-editing/</link>
				<pubDate>Fri, 13 Aug 2021 12:32:22 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/zoom-meeting-editing/">Zoom meeting editing?</a></p> <div class="bb-content-inr-wrap"><p>Hi, this is more a style question than a technical question, but I have been given a Zoom meeting discussion to try to edit into something resembling a finished video. The audio and video are not as terrible as they might be, but the problem is that the only video file I have is the &#8220;gallery&#8221; view of 5 participants in a grid, each of them in their&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-356937"><a href="https://creativecow.net/forums/thread/zoom-meeting-editing/" rel="nofollow"> Read more</a></span></p>
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				<title>Tim Vining started the discussion Reduce Ambient Occlusion Grain in Standard Renderer? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/reduce-ambient-occlusion-grain-in-standard-renderer/</link>
				<pubDate>Thu, 29 Jul 2021 11:57:15 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/reduce-ambient-occlusion-grain-in-standard-renderer/">Reduce Ambient Occlusion Grain in Standard Renderer?</a></p> <div class="bb-content-inr-wrap"><p>Is it possible to make Ambient Occlusion less grainy in C4D&#8217;s standard renderer? I find tuts to do it with the Physical, but can&#8217;t seem to find a way in Standard.</p>
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				<title>Tim Vining replied to the discussion &#34;Film quality&#34; softness/lighting for CG animation? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/film-quality-softness-lighting-for-cg-animation-2/#post-2407575</link>
				<pubDate>Tue, 06 Apr 2021 20:49:42 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/film-quality-softness-lighting-for-cg-animation-2/#post-2407575"><span class="bb-reply-lable">Reply to</span> &quot;Film quality&quot; softness/lighting for CG animation?</a></p> <div class="bb-content-inr-wrap"><p>Thanks, Terry and Michael! This is very helpful. Also, I use C4D, so Red Giant might be the way to go for effects.</p>
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				<title>Tim Vining started the discussion &#34;Film quality&#34; softness/lighting for CG animation? in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/film-quality-softness-lighting-for-cg-animation-2/</link>
				<pubDate>Tue, 06 Apr 2021 18:33:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/film-quality-softness-lighting-for-cg-animation-2/">&quot;Film quality&quot; softness/lighting for CG animation?</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m trying to find tutorials/training on how to give CG animation a more film-like quality. I&#8217;ve seen some tuts on making video look more like film, but I was wondering if there are any for CG animation in particular.  Does anybody know of good tutorials or training for this?</p>
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				<title>Tim Vining replied to the discussion &#34;Film quality&#34; softness/lighting for CG animation? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/film-quality-softness-lighting-for-cg-animation/#post-2407548</link>
				<pubDate>Tue, 06 Apr 2021 18:01:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/film-quality-softness-lighting-for-cg-animation/#post-2407548"><span class="bb-reply-lable">Reply to</span> "Film quality" softness/lighting for CG animation?</a></p> <div class="bb-content-inr-wrap"><p>Thanks, Michael. I do get that the rim lights and SSS would be done in C4D, I guess it&#8217;s really the diffusion in post I&#8217;m wondering about, and if anybody knows of any good tutorials on ways to get that look. </p>
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				<title>Tim Vining replied to the discussion &#34;Film quality&#34; softness/lighting for CG animation? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/film-quality-softness-lighting-for-cg-animation/#post-2407500</link>
				<pubDate>Tue, 06 Apr 2021 03:58:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/film-quality-softness-lighting-for-cg-animation/#post-2407500"><span class="bb-reply-lable">Reply to</span> "Film quality" softness/lighting for CG animation?</a></p> <div class="bb-content-inr-wrap"><p>Here are a few examples. Note that the highlights on the edges of the characters is slightly soft and diffuse. I can&#8217;t think of how I would do that in C4D, so I&#8217;m assuming it&#8217;s a post filter of some kind(?)</p>
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				<title>Tim Vining started the discussion &#34;Film quality&#34; softness/lighting for CG animation? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/film-quality-softness-lighting-for-cg-animation/</link>
				<pubDate>Mon, 05 Apr 2021 18:20:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/film-quality-softness-lighting-for-cg-animation/">"Film quality" softness/lighting for CG animation?</a></p> <div class="bb-content-inr-wrap"><p>Not sure if this is a strictly C4D question, but you often see CG animation with a film-like softness to the images and highlights that helps take away that hard CG look. I assume this is done in post with some kind of filters in After Effects or other compositing apps and not in C4D. I seem to be able to find tutorials on making video look more&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-349445"><a href="https://creativecow.net/forums/thread/film-quality-softness-lighting-for-cg-animation/" rel="nofollow"> Read more</a></span></p>
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				<title>Tim Vining replied to the discussion Change axis facing in null object? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/change-axis-facing-in-null-object/#post-2343149</link>
				<pubDate>Wed, 23 Dec 2020 21:06:43 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/change-axis-facing-in-null-object/#post-2343149"><span class="bb-reply-lable">Reply to</span> Change axis facing in null object?</a></p> <div class="bb-content-inr-wrap"><p>Update:  I figured out a relatively simple solution: I used Group Object on each eye null inside the bone hierarchy and used Enable Axis to swing the Z axis around to point forward, and put a Target tag on each of the new nulls. Seems to work pretty well.</p>
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				<title>Tim Vining started the discussion Change axis facing in null object? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/change-axis-facing-in-null-object/</link>
				<pubDate>Wed, 23 Dec 2020 13:24:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/change-axis-facing-in-null-object/">Change axis facing in null object?</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m not an expert in bones, so I hope this isn&#8217;t too nooby a question, but I want to use &#8220;Target&#8221;  on the eyes of this figure (attached), but Target gets all wonky since it wants to use the Z axis, which in this case is facing down. I tried Enable Axis on the nulls (upper red arrow) but it rotates the object, and doesn&#8217;t change the axis. I want to&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-342092"><a href="https://creativecow.net/forums/thread/change-axis-facing-in-null-object/" rel="nofollow"> Read more</a></span></p>
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				<title>Tim Vining started the discussion Need advice: Faking Depth of Field with Moving camera in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/need-advice-faking-depth-of-field-with-moving-camera/</link>
				<pubDate>Mon, 28 Sep 2020 19:06:48 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/need-advice-faking-depth-of-field-with-moving-camera/">Need advice: Faking Depth of Field with Moving camera</a></p> <div class="bb-content-inr-wrap"><p class="">Hi, I am trying to fake background depth of field in C4D20 (mostly to save time). It&#8217;s easy enough to just blur a still and put that into a background and onto a shadow catcher, but that doesn&#8217;t work if you move the camera. I&#8217;m wondering if anybody can think of a way to do that for a shot from above where we must follow a character for a short&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-334698"><a href="https://creativecow.net/forums/thread/need-advice-faking-depth-of-field-with-moving-camera/" rel="nofollow"> Read more</a></span></p>
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				<title>Tim Vining started the discussion Is it possible to search on one CCow forum rather than all of them? in the forum Creative Community Conversations</title>
				<link>https://creativecow.net/forums/thread/is-it-possible-to-search-on-one-ccow-forum-rather-than-all-of-them/</link>
				<pubDate>Mon, 28 Sep 2020 18:50:04 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/is-it-possible-to-search-on-one-ccow-forum-rather-than-all-of-them/">Is it possible to search on one CCow forum rather than all of them?</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m trying to limit my search to one forum at a time here on Creative Cow. Is that possible?</p>
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