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	<title>Creative COW | simon lucas | Activity</title>
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				<title>Simon Lucas replied to the discussion Sketch &#38; Toon: Forcing all lines to be rendered with selection tag not working in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/sketch-toon-forcing-all-lines-to-be-rendered-with-selection-tag-not-working/#post-2475240</link>
				<pubDate>Mon, 09 Feb 2026 10:21:49 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/sketch-toon-forcing-all-lines-to-be-rendered-with-selection-tag-not-working/#post-2475240"><span class="bb-reply-lable">Reply to</span> Sketch &amp; Toon: Forcing all lines to be rendered with selection tag not working</a></p> <div class="bb-content-inr-wrap"><p>Hi <a href="https://creativecow.net/members/kouraibabdmalek/" title="View Kouraib Abdmalek's profile" rel="nofollow">Kouraib</a></p>
<p>thank-you – that is a good working solution. If you have time to find the cause I would be interested, too. </p>
<p>Regards</p>
<p>Simon</p>
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				<title>Simon Lucas started the discussion Sketch &#38; Toon: Forcing all lines to be rendered with selection tag not working in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/sketch-toon-forcing-all-lines-to-be-rendered-with-selection-tag-not-working/</link>
				<pubDate>Sun, 08 Feb 2026 20:41:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/sketch-toon-forcing-all-lines-to-be-rendered-with-selection-tag-not-working/">Sketch &amp; Toon: Forcing all lines to be rendered with selection tag not working</a></p> <div class="bb-content-inr-wrap"><p class="">I have used the known technique of selecting all edges in an object and saving as a selection. Then including that tag in the applied Sketch style. But this is not working in my example object. Am I missing something?</p>
<p class=""></p>
<p class="">NB struggling to upload c4d file</p>
<p class=""></p>
<p class="">here&#8217;s a link </p>
<p class=""><a target='_blank' href="https://mega.nz/file/bQZhhTDZ#tIrwYKNLk-gXOlV8UhzatDv8fTOZjhQ635ruB0Bn8fE" rel="nofollow">https://mega.nz/file/bQZhhTDZ#tIrwYKNLk-gXOlV8UhzatDv8fTOZjhQ635ruB0Bn8fE</a></p>
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				<title>Simon Lucas replied to the discussion use xpresso to automate configuration of complex scene in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/use-xpresso-to-automate-configuration-of-complex-scene/#post-2473785</link>
				<pubDate>Sat, 15 Nov 2025 06:46:04 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/use-xpresso-to-automate-configuration-of-complex-scene/#post-2473785"><span class="bb-reply-lable">Reply to</span> use xpresso to automate configuration of complex scene</a></p> <div class="bb-content-inr-wrap"><p>Looked through an xpresso in detail book that I remembered I had, I started to realise that this is most likely a Python task.  I will direct my attention to some experiments in generating objects and setting their parameters with Python, that I played with some time go.</p>
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				<title>Simon Lucas started the discussion use xpresso to automate configuration of complex scene in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/use-xpresso-to-automate-configuration-of-complex-scene/</link>
				<pubDate>Fri, 14 Nov 2025 19:17:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/use-xpresso-to-automate-configuration-of-complex-scene/">use xpresso to automate configuration of complex scene</a></p> <div class="bb-content-inr-wrap"><p>Can I use xpresso to loop through large numbers of Field Force objects and set up the paramaters I need.?</p>
<p>For example I would likw to</p>
<p>1. Set a spline in the Field Lists</p>
<p>2. Set the paramaters in those spline fields.</p>
<p>3. Assign particular Field Force objects to the &#8216;Include&#8217; lists in particular emitter objects.</p>
<p>Trying to get started with this, I see that&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414623"><a href="https://creativecow.net/forums/thread/use-xpresso-to-automate-configuration-of-complex-scene/" rel="nofollow"> Read more</a></span></p>
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				<title>Simon Lucas replied to the discussion Align exported object outline spline with object in original viewport in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/#post-2473756</link>
				<pubDate>Thu, 13 Nov 2025 09:39:08 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/#post-2473756"><span class="bb-reply-lable">Reply to</span> Align exported object outline spline with object in original viewport</a></p> <div class="bb-content-inr-wrap"><p>Thank-you for showing us your technique. Very interesting method. I think perhaps the amount of adjustment by eye is probably equal to what I am doing with look-at-camera tag and nudging the spline inside the null. I went for that latter method yesterday for my final version, and it worked quite smoothly that time.</p>
<p>I will certainly play with your&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414571"><a href="https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/#post-2473756" rel="nofollow"> Read more</a></span></p>
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				<title>Simon Lucas replied to the discussion Align exported object outline spline with object in original viewport in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/#post-2473717</link>
				<pubDate>Tue, 11 Nov 2025 21:43:16 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/#post-2473717"><span class="bb-reply-lable">Reply to</span> Align exported object outline spline with object in original viewport</a></p> <div class="bb-content-inr-wrap"><p>After some more experiments, I think I understand this better. </p>
<p>One of the important things is that if the object is off-axis (on any of the 3), then the resulting exported outline spine will not be in alignment once re-imported. It will also be flipped 180 along the x axis – which in itself is easy to fix.</p>
<p>The solution I have found is to add a c&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414523"><a href="https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/#post-2473717" rel="nofollow"> Read more</a></span></p>
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				<title>Simon Lucas replied to the discussion Align exported object outline spline with object in original viewport in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/#post-2473711</link>
				<pubDate>Tue, 11 Nov 2025 12:44:22 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/#post-2473711"><span class="bb-reply-lable">Reply to</span> Align exported object outline spline with object in original viewport</a></p> <div class="bb-content-inr-wrap"><p>Using the Look-at-camera TAG goes some way to a solution, but the object is flipped 180 degrees, and even when corrected it still has to be aligned by eye.</p>
<p>Example that makes clear the 180 degree flipping</p>
<p></p>
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				<title>Simon Lucas started the discussion Align exported object outline spline with object in original viewport in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/</link>
				<pubDate>Tue, 11 Nov 2025 12:01:56 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/">Align exported object outline spline with object in original viewport</a></p> <div class="bb-content-inr-wrap"><p>How to align an object&#8217;s exported outline spline with the original object in camera view?</p>
<p>1. Export the sketch and toon outline to an .ai file</p>
<p>2. Reimport it to c4d and then copy spline to original project file.</p>
<p>a. The object is 20 times smaller than original. Easy to fix.</p>
<p>b. The object has correct perspective in front viewport.</p>
<p>How to align it to the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414508"><a href="https://creativecow.net/forums/thread/align-exported-object-outline-spline-with-camera-view-in-original-view/" rel="nofollow"> Read more</a></span></p>
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				<title>Simon Lucas replied to the discussion Copying a pre-drawn spline into an existing spline object. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473452</link>
				<pubDate>Thu, 30 Oct 2025 11:03:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473452"><span class="bb-reply-lable">Reply to</span> Copying a pre-drawn spline into an existing spline object.</a></p> <div class="bb-content-inr-wrap"><p>It works thank-you!</p>
<p>A couple of points for anyone else trying this.</p>
<p>a. Exclude the turbulance field from the moSpline – otherwise the destination spline (the on neing used in the field forces will go crazy. I excluded all the forces for good measure.</p>
<p>b. The MoSpline appears to be destructive, as the original spline cannot be restored even after r&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414238"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473452" rel="nofollow"> Read more</a></span></p>
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				<title>Simon Lucas replied to the discussion Copying a pre-drawn spline into an existing spline object. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473430</link>
				<pubDate>Wed, 29 Oct 2025 11:17:19 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473430"><span class="bb-reply-lable">Reply to</span> Copying a pre-drawn spline into an existing spline object.</a></p> <div class="bb-content-inr-wrap"><p>Hi Kouraib </p>
<p>that&#8217;s amazing. I just tried a simple example, and now will try it in my full set-up.</p>
<p>Thank-you!</p>
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				<title>Simon Lucas replied to the discussion Copying a pre-drawn spline into an existing spline object. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473428</link>
				<pubDate>Wed, 29 Oct 2025 10:54:43 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473428"><span class="bb-reply-lable">Reply to</span> Copying a pre-drawn spline into an existing spline object.</a></p> <div class="bb-content-inr-wrap"><p>Hi <a href="https://creativecow.net/members/kouraibabdmalek/" title="View Kouraib Abdmalek's profile" rel="nofollow">Kouraib</a></p>
<p>thank-you. I think I was typing up my post as you posted yours.</p>
<p>I&#8217;ve not used MoSpline and not totally sure what you did there. Did you turn the first Spline into the second spline Spline.1 using MoSpline?</p>
<p>I&#8217;m all for easier solutions! I need to look at MoSpline.</p>
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				<title>Simon Lucas replied to the discussion Copying a pre-drawn spline into an existing spline object. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473426</link>
				<pubDate>Wed, 29 Oct 2025 10:43:41 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473426"><span class="bb-reply-lable">Reply to</span> Copying a pre-drawn spline into an existing spline object.</a></p> <div class="bb-content-inr-wrap"><p>I have worked out what is going on here. There is a problem using structure manager to copy and paste spline points from one spline object to another spline object fails under a specific circumstance. A circumstance I did not identify in my opening post. This applies to versions r25 and 2023. And there is a work-around.</p>
<p>The PROBLEM is to do with&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414205"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/#post-2473426" rel="nofollow"> Read more</a></span></p>
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				<title>Simon Lucas started the discussion Copying a pre-drawn spline into an existing spline object. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/</link>
				<pubDate>Tue, 28 Oct 2025 13:01:20 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/">Copying a pre-drawn spline into an existing spline object.</a></p> <div class="bb-content-inr-wrap"><p>I have an existing spline A used four times in three different field force objects. <span>Emitter Particles follow the spline. The force objects&#8217; spline layers all have custom settings</span></p>
<p>I want to replace that spline A with a different exisiting spline B and retain all settings in the force objects.</p>
<p>If I connect and delete spline A with the new spline B,&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414186"><a href="https://creativecow.net/forums/thread/copying-a-pre-drawn-spline-into-an-existing-spline-object/" rel="nofollow"> Read more</a></span></p>
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				<title>Simon Lucas replied to the discussion Varying line thickness (artbitrarily)  in Sketch Material in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/page/2/#post-2473327</link>
				<pubDate>Fri, 24 Oct 2025 10:46:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/page/2/#post-2473327"><span class="bb-reply-lable">Reply to</span> Varying line thickness (artbitrarily)  in Sketch Material</a></p> <div class="bb-content-inr-wrap"><p>Thank-you. I think that I&#8217;ve worked out that Strength and Contrast have the most effect.</p>
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				<title>Simon Lucas replied to the discussion Varying line thickness (artbitrarily)  in Sketch Material in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473263</link>
				<pubDate>Wed, 22 Oct 2025 11:25:28 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473263"><span class="bb-reply-lable">Reply to</span> Varying line thickness (artbitrarily)  in Sketch Material</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;ve gone back to Sketch &amp; Toon with better results than I was getting with Hair Material.</p>
<p><span>Some playing around and some very extreme settings. I&#8217;m not sure I totally understand how this works, but I include the property settings for anyone interested.</span></p>
<p><span>It&#8217;s quite close to my manually created mock-up further back, although I&#8217;d like to try and further&hellip;</span></p>
<p><span class="activity-read-more" id="activity-read-more-414072"><a href="https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473263" rel="nofollow"> Read more</a></span></p>
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				<title>Simon Lucas replied to the discussion Varying line thickness (artbitrarily)  in Sketch Material in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473237</link>
				<pubDate>Tue, 21 Oct 2025 11:48:11 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473237"><span class="bb-reply-lable">Reply to</span> Varying line thickness (artbitrarily)  in Sketch Material</a></p> <div class="bb-content-inr-wrap"><p>Well here&#8217;s what I have. The &#8216;blobbing&#8217; is a bit angular. But it&#8217;s a start.</p>
<p></p>
<p></p>
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				<title>Simon Lucas replied to the discussion Varying line thickness (artbitrarily)  in Sketch Material in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473235</link>
				<pubDate>Tue, 21 Oct 2025 11:44:20 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473235"><span class="bb-reply-lable">Reply to</span> Varying line thickness (artbitrarily)  in Sketch Material</a></p> <div class="bb-content-inr-wrap"><p>100 splines made by particle paths, might be the problem. Labour intensive. </p>
<p>I&#8217;m looking at Hair now. It has noise applied to thickness/texture. I&#8217;m finding it hard working through the options to get the same effect, but I&#8217;ll give it a go. </p>
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				<title>Simon Lucas replied to the discussion Varying line thickness (artbitrarily)  in Sketch Material in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473233</link>
				<pubDate>Tue, 21 Oct 2025 11:16:26 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473233"><span class="bb-reply-lable">Reply to</span> Varying line thickness (artbitrarily)  in Sketch Material</a></p> <div class="bb-content-inr-wrap"><p>Yes – I dont think that will work. I need to render splines made by particles using the Tracer. And the rest of the objects in the scene will need to be rendered using Sketch and Toon.</p>
<p>Here&#8217;s an image to show the kind of effect I need. (I roughed this up with splines and sweep and displacement.)</p>
<p class=""></p>
<p class=""></p>
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				<title>Simon Lucas replied to the discussion Varying line thickness (artbitrarily)  in Sketch Material in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473230</link>
				<pubDate>Tue, 21 Oct 2025 09:55:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473230"><span class="bb-reply-lable">Reply to</span> Varying line thickness (artbitrarily)  in Sketch Material</a></p> <div class="bb-content-inr-wrap"><p>Hi <a href="https://creativecow.net/members/kouraibabdmalek/" title="View Kouraib Abdmalek's profile" rel="nofollow">Kouraib</a></p>
<p>thank-you. Yes that&#8217;s much closer to what I need. I&#8217;ll have a play with it.</p>
<p>I suppose my main question will be &#8211; can this be applied to splines generated by Tracer object?</p>
<p>Best</p>
<p>Simon</p>
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				<title>Simon Lucas replied to the discussion Varying line thickness (artbitrarily)  in Sketch Material in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473220</link>
				<pubDate>Mon, 20 Oct 2025 13:46:43 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/#post-2473220"><span class="bb-reply-lable">Reply to</span> Varying line thickness (artbitrarily)  in Sketch Material</a></p> <div class="bb-content-inr-wrap"><p>Rumination. Maybe this can be approached more easily in xpresso nodes that operate on the material&#8217;s thickeness property.</p>
<p></p>
<p>Q. But how could I change the line thickness as a function of a position over its total length?</p>
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				<title>Simon Lucas started the discussion Varying line thickness (artbitrarily)  in Sketch Material in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/</link>
				<pubDate>Mon, 20 Oct 2025 12:28:50 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/">Varying line thickness (artbitrarily)  in Sketch Material</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;d like to vary line thickness (in a Sketch and Toon Sketch Material) artbitrarily so that I get an inconsistent (gloopy) line &#8211; like the kind of thing you&#8217;d get with a hand-dipped ink pen.</p>
<p>I&#8217;ve tried the Random option (noise strength and scales) and it does not seem to do what I need.</p>
<p>I wonder whether I can do this in Python, but cannot find any&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-414029"><a href="https://creativecow.net/forums/thread/varying-line-thickness-in-sketch-material/" rel="nofollow"> Read more</a></span></p>
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				<title>Simon Lucas replied to the discussion Reset Bind Pose not working in my project in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/reset-bind-pose-not-working-in-my-project/#post-2470584</link>
				<pubDate>Fri, 30 May 2025 10:18:31 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/reset-bind-pose-not-working-in-my-project/#post-2470584"><span class="bb-reply-lable">Reply to</span> Reset Bind Pose not working in my project</a></p> <div class="bb-content-inr-wrap"><p>That&#8217;s correct. All work done directly in C4d. </p>
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				<title>Simon Lucas replied to the discussion Reset Bind Pose not working in my project in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/reset-bind-pose-not-working-in-my-project/#post-2470557</link>
				<pubDate>Wed, 28 May 2025 12:17:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/reset-bind-pose-not-working-in-my-project/#post-2470557"><span class="bb-reply-lable">Reply to</span> Reset Bind Pose not working in my project</a></p> <div class="bb-content-inr-wrap"><p>Kouraib, thank-you for your reply. I get that the changes made by exporting and reimporting to-from Mixamo may have been a factor, but it does not explain why one c4d project works and the other does not – before Mixamo is even involved.</p>
<p>regards, simon</p>
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				<title>Simon Lucas replied to the discussion Reset Bind Pose not working in my project in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/reset-bind-pose-not-working-in-my-project/#post-2470552</link>
				<pubDate>Wed, 28 May 2025 10:58:31 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/reset-bind-pose-not-working-in-my-project/#post-2470552"><span class="bb-reply-lable">Reply to</span> Reset Bind Pose not working in my project</a></p> <div class="bb-content-inr-wrap"><p>I have since worked out the missing step in my figure project, was to export the figure to Mixamo, and after setting a walk animation there, putting the figure back in c4d, where the reset bind-pose now worked. </p>
<p>This does not explain why it worked in a simple project but not with a more complex figure project in c4d &#8211; before the application of&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-410275"><a href="https://creativecow.net/forums/thread/reset-bind-pose-not-working-in-my-project/#post-2470552" rel="nofollow"> Read more</a></span></p>
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				<title>Simon Lucas started the discussion Reset Bind Pose not working in my project in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/reset-bind-pose-not-working-in-my-project/</link>
				<pubDate>Tue, 27 May 2025 18:01:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/reset-bind-pose-not-working-in-my-project/">Reset Bind Pose not working in my project</a></p> <div class="bb-content-inr-wrap"><p class="">I have used an off-the shelf free figure rig (thank-you, ace5 studios) and reskinned it. Bind command, then Autoweight. I move an arm and then press reset bind pose. Nothing happens. I had this working with the same rig last week, but now it does not work. I cannot work out what the difference is.</p>
<p class="">I made a simple second project. Added joints to an&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-410262"><a href="https://creativecow.net/forums/thread/reset-bind-pose-not-working-in-my-project/" rel="nofollow"> Read more</a></span></p>
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