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	<title>Creative COW | Sam Treadway | Activity</title>
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				<title>Sam Treadway replied to the discussion Looping noise on a light&#039;s &#039;visible light&#039;. Possible? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/looping-noise-on-a-lights-visible-light-possibleae/#post-2341787</link>
				<pubDate>Sat, 05 Dec 2020 19:10:24 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/looping-noise-on-a-lights-visible-light-possibleae/#post-2341787"><span class="bb-reply-lable">Reply to</span> Looping noise on a light's 'visible light'. Possible?</a></p> <div class="bb-content-inr-wrap"><p>In the Attributes Manager, on the General tab of the Spotlight, set the &#8220;Visible Light&#8221; attribute to &#8220;Volumetric&#8221;.</p>
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				<title>Sam Treadway replied to the discussion Auto-center motext with variable number of lines in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/auto-center-motext-with-variable-number-of-lines#post-2331055</link>
				<pubDate>Thu, 03 Sep 2020 05:14:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/auto-center-motext-with-variable-number-of-lines/#post-2331055"><span class="bb-reply-lable">Reply to</span> Auto-center motext with variable number of lines</a></p> <div class="bb-content-inr-wrap"><p>Here are two versions in xPresso that should get you almost there.<br />
Keep in mind I&#8217;m only feeding in the line heights and vertical line spacing to get the total height. </p>
<p>The first version has all the math strung out in nodes and the second takes care of the math within the python node.</p>
<p><a target='_blank' href="https://f1.creativecow.net/file/14302/14302_multilinemotextverticalaligncentered.c4d.zip" rel="nofollow">14302_multilinemotextverticalaligncentered.c4d.zip</a></p>
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				<title>Sam Treadway replied to the discussion Character constraints tags in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/character-constraints-tags#post-2331053</link>
				<pubDate>Wed, 02 Sep 2020 01:15:45 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/character-constraints-tags/#post-2331053"><span class="bb-reply-lable">Reply to</span> Character constraints tags</a></p> <div class="bb-content-inr-wrap"><p>The tags were reorganized in R21.<br />
Right-click on the object and look for Rigging Tags &gt; Constraint</p>
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				<title>Sam Treadway replied to the discussion Soft Body Dynamics - excluding container geo from sim? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/soft-body-dynamics-excluding-container-geo-from#post-2331046</link>
				<pubDate>Sat, 29 Aug 2020 03:18:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/soft-body-dynamics-excluding-container-geo-from/#post-2331046"><span class="bb-reply-lable">Reply to</span> Soft Body Dynamics - excluding container geo from sim?</a></p> <div class="bb-content-inr-wrap"><p>This was a fun little exercise.<br />
I took a different approach and used a Spherify Deformer on a Cube and then decreased the &#8216;spherification&#8217; when the instances collide with the static collision object in the scene.</p>
<p>You could include additional deformers to the cube in order to add imperfections to the overall forms.</p>
<p>I made two instances of&hellip;<span class="activity-read-more" id="activity-read-more-331895"><a href="https://creativecow.net/forums/thread/soft-body-dynamics-excluding-container-geo-from#post-2331046" rel="nofollow"> Read more</a></span></p>
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				<title>Sam Treadway replied to the discussion can I use mograph selection to change an individual color on a clone? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/can-i-use-mograph-selection-to-change-an-individua#post-2331032</link>
				<pubDate>Fri, 21 Aug 2020 05:31:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/can-i-use-mograph-selection-to-change-an-individua/#post-2331032"><span class="bb-reply-lable">Reply to</span> can I use mograph selection to change an individual color on a clone?</a></p> <div class="bb-content-inr-wrap"><p>With the Cloner selected, switch to the mograph selection tool in the Mograph menu and select the clone you want to have control over.<br />
When you make the selection, a &#8220;Mograph Selection&#8221; tag will be automatically added to the Cloner.<br />
Now add a Shader effector to the cloner.<br />
Drag the Mograph Selection tag from the Cloner to the appropriate field&hellip;<span class="activity-read-more" id="activity-read-more-331881"><a href="https://creativecow.net/forums/thread/can-i-use-mograph-selection-to-change-an-individua#post-2331032" rel="nofollow"> Read more</a></span></p>
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				<title>Sam Treadway replied to the discussion How do I put different textures on an caps and sides of an extrude. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-do-i-put-different-textures-on-an-caps-and-sid#post-2331023</link>
				<pubDate>Tue, 18 Aug 2020 16:37:23 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-do-i-put-different-textures-on-an-caps-and-sid/#post-2331023"><span class="bb-reply-lable">Reply to</span> How do I put different textures on an caps and sides of an extrude.</a></p> <div class="bb-content-inr-wrap"><p>For the sides just leave the selection field blank and make sure that texture tag is listed first.</p>
<p><iframe title="Individually Texture Caps and Fillets with Hidden Selections C1, C2, R1 and R2 in C4D" width="640" height="360" src="https://www.youtube.com/embed/E7MWhH-wyIE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
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				<title>Sam Treadway replied to the discussion How do I put different textures on an caps and sides of an extrude. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-do-i-put-different-textures-on-an-caps-and-sid#post-2331020</link>
				<pubDate>Tue, 18 Aug 2020 01:08:46 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-do-i-put-different-textures-on-an-caps-and-sid/#post-2331020"><span class="bb-reply-lable">Reply to</span> How do I put different textures on an caps and sides of an extrude.</a></p> <div class="bb-content-inr-wrap"><p>In C4D S22 these are exposed in a tab but prior to that you&#8217;d have to remember them or <a target='_blank' href="https://help.maxon.net/r21/us/index.html#OEXTRUDE-ID_GENERATOR_SELECTION_POLYGONS" rel="nofollow">reference the manual</a><br />
You need to assign a selection to each material.<br />
<a target='_blank' href='https://images.creativecow.net/332198/selections.jpg' rel="nofollow"><img src='https://i1.creativecow.net/u/332198/selections.jpg' /></a></p>
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				<title>Sam Treadway replied to the discussion Mograph Clones with alpha cutout in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mograph-clones-with-alpha-cutout#post-2330988</link>
				<pubDate>Thu, 06 Aug 2020 01:49:06 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mograph-clones-with-alpha-cutout/#post-2330988"><span class="bb-reply-lable">Reply to</span> Mograph Clones with alpha cutout</a></p> <div class="bb-content-inr-wrap"><p>This happens when polygons overlap in the exact same space. Without hierarchical depth, one essentially overwrites the other.<br />
To solve it using your current setup, simply add a random effector to the cloner, zero out X and Y, and set the Z value to something really small like 0.01.</p>
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				<title>Sam Treadway replied to the discussion Cloud rendering for R22 (with Redshift)? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cloud-rendering-for-r22-with-redshiftae/#post-904800</link>
				<pubDate>Tue, 09 Jun 2020 04:25:59 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cloud-rendering-for-r22-with-redshiftae/#post-904800"><span class="bb-reply-lable">Reply to</span> Cloud rendering for R22 (with Redshift)?</a></p> <div class="bb-content-inr-wrap"><p>S22 scene files should open just fine in R21.<br />
There may be a few incompatibilities with parametric objects but you can always make editable or bake.<br />
Take advantage of any free trials.<br />
Have your tried the Checker tool from The Ranch:<br />
<a target='_blank' href='https://www.ranchcomputing.com/en/rendering/cinema4d?release=R21' rel="nofollow">https://www.ranchcomputing.com/en/rendering/cinema4d?release=R21</a></p>
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				<title>Sam Treadway replied to the discussion Bending Cloner With Lights in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/bending-cloner-with-lights/#post-904798</link>
				<pubDate>Sat, 06 Jun 2020 02:56:28 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/bending-cloner-with-lights/#post-904798"><span class="bb-reply-lable">Reply to</span> Bending Cloner With Lights</a></p> <div class="bb-content-inr-wrap"><p>Use a matrix object to setup the clone placement.<br />
Use the bend deformer on the matrix object.<br />
Create a cloner and set it to object mode and point it to that matrix object.<br />
Make your geometry and lights a child of a null and drop in the cloner.<br />
If you need to bend other geometry that doesn&#8217;t need to be cloned such as the floor surface, then create&hellip;<span class="activity-read-more" id="activity-read-more-2631"><a href="https://creativecow.net/forums/thread/bending-cloner-with-lights/#post-904798" rel="nofollow"> Read more</a></span></p>
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				<title>Sam Treadway replied to the discussion Show motion clip ghosts not displayed in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/show-motion-clip-ghosts-not-displayed/#post-904795</link>
				<pubDate>Thu, 04 Jun 2020 05:43:51 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/show-motion-clip-ghosts-not-displayed/#post-904795"><span class="bb-reply-lable">Reply to</span> Show motion clip ghosts not displayed</a></p> <div class="bb-content-inr-wrap"><p>Add a display tag to the object and look at the Ghosting quick tab.<br />
Also, in the viewport Filter menu &#8211; make sure it is enable (third from bottom)</p>
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				<title>Sam Treadway replied to the discussion Exporting an animation for club visuals in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/exporting-an-animation-for-club-visuals/#post-904784</link>
				<pubDate>Tue, 02 Jun 2020 04:16:43 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/exporting-an-animation-for-club-visuals/#post-904784"><span class="bb-reply-lable">Reply to</span> Exporting an animation for club visuals</a></p> <div class="bb-content-inr-wrap"><p>Considering most cinemas have only upgraded to 4k digital projector in the last decade and that you probably didn&#8217;t even notice the 2k to 4k upres, and considering the average cinema screen size is around 540 inches (4 times the size of your screen in question), you will be fine rendering at HD. The quality will depend a great deal on the&hellip;<span class="activity-read-more" id="activity-read-more-2617"><a href="https://creativecow.net/forums/thread/exporting-an-animation-for-club-visuals/#post-904784" rel="nofollow"> Read more</a></span></p>
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				<title>Sam Treadway replied to the discussion MDD import in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mdd-import/#post-904751</link>
				<pubDate>Mon, 25 May 2020 03:33:18 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mdd-import/#post-904751"><span class="bb-reply-lable">Reply to</span> MDD import</a></p> <div class="bb-content-inr-wrap"><p><a target='_blank' href='https://nitro4d.com/product/mmd-tool/' rel="nofollow">https://nitro4d.com/product/mmd-tool/</a></p>
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				<title>Sam Treadway replied to the discussion Images as Material textures to look like Projections in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/images-as-material-textures-to-look-like-projectio/#post-904726</link>
				<pubDate>Sat, 16 May 2020 02:51:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/images-as-material-textures-to-look-like-projectio/#post-904726"><span class="bb-reply-lable">Reply to</span> Images as Material textures to look like Projections</a></p> <div class="bb-content-inr-wrap"><p>Put the image in the luminance channel of the material.<br />
Set the luminance channel&#8217;s color value to white.<br />
Set the brightness value above the texture field to something above 100% (try 200% to start)<br />
Set the mix mode at the bottom to Multiply, then slide color Value (the V in HSV)  down until you reach your desired look.</p>
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