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	<title>Creative COW | Don Lavender | Activity</title>
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				<title>Don Lavender started the discussion C4D - Motion Mode - Unable to delete motion sources in track in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/c4d-motion-mode-unable-to-delete-motion-sources-in-track/</link>
				<pubDate>Fri, 24 Jan 2025 18:51:07 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/c4d-motion-mode-unable-to-delete-motion-sources-in-track/">C4D - Motion Mode - Unable to delete motion sources in track</a></p> <div class="bb-content-inr-wrap"><p>Hello. I&#8217;m unable to delete motion sources saved out from Mixamo from the motion mode&#8217;s motion track. I found that If I create a motion clip from the &#8220;Add Motion Clip&#8221; in a new document. I can delete any motion clips added with ease. But after loading up multiple motion sources, I&#8217;m no longer able to delete these motion sources from the track. Thanks!</p>
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				<title>Don Lavender started the discussion Multiple MoGraph clones using the same Effector is offset during render. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/multiple-mograph-clones-using-the-same-effector-is-offset-during-render/</link>
				<pubDate>Thu, 21 Sep 2023 15:52:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/multiple-mograph-clones-using-the-same-effector-is-offset-during-render/">Multiple MoGraph clones using the same Effector is offset during render.</a></p> <div class="bb-content-inr-wrap"><p>Hello and good morning! I have a MoGraph animation using 3 Clones. All three clones are using the same plain effector&#8217;s rotation. When I preview the animation in IPR things look great, things are lining up. But when I render, all of the clones&#8217; animations are slightly offset. Is there a way to ensure all clones using the same plain effector does&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-388718"><a href="https://creativecow.net/forums/thread/multiple-mograph-clones-using-the-same-effector-is-offset-during-render/" rel="nofollow"> Read more</a></span></p>
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				<title>Don Lavender replied to the discussion Xpresso - How to link Effectors animations from Mograph to parameter of a geo in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/xpresso-how-to-link-effectors-animations-from-mograph-to-parameter-of-a-geo/#post-2450223</link>
				<pubDate>Thu, 21 Sep 2023 15:30:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/xpresso-how-to-link-effectors-animations-from-mograph-to-parameter-of-a-geo/#post-2450223"><span class="bb-reply-lable">Reply to</span> Xpresso - How to link Effectors animations from Mograph to parameter of a geo</a></p> <div class="bb-content-inr-wrap"><p>Wow!! That is super helpful. Thank you for that. </p>
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				<title>Don Lavender started the discussion MoGraph Clones in Clones - How To drive multiple plain animation with 1 Field in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mograph-clones-in-clones-how-to-drive-multiple-plain-animation-with-1-field/</link>
				<pubDate>Wed, 20 Sep 2023 21:50:51 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mograph-clones-in-clones-how-to-drive-multiple-plain-animation-with-1-field/">MoGraph Clones in Clones - How To drive multiple plain animation with 1 Field</a></p> <div class="bb-content-inr-wrap"><p>Hello and good day! I have a MoGraph animation of rotating cubes with an object on top. The rotation is being driven by a plain effector and a spherical field with a vibrator tag. I would like the objects on top of the cube to scale down as the cube rotates. I&#8217;ve put the geometries inside a cloner and have added a new plain effector to scale the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-388690"><a href="https://creativecow.net/forums/thread/mograph-clones-in-clones-how-to-drive-multiple-plain-animation-with-1-field/" rel="nofollow"> Read more</a></span></p>
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				<title>Don Lavender replied to the discussion Xpresso - How to link Effectors animations from Mograph to parameter of a geo in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/xpresso-how-to-link-effectors-animations-from-mograph-to-parameter-of-a-geo/#post-2450127</link>
				<pubDate>Tue, 19 Sep 2023 20:31:24 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/xpresso-how-to-link-effectors-animations-from-mograph-to-parameter-of-a-geo/#post-2450127"><span class="bb-reply-lable">Reply to</span> Xpresso - How to link Effectors animations from Mograph to parameter of a geo</a></p> <div class="bb-content-inr-wrap"><p>Soooo Cool!!! Thank you! And much easier than I thought. Now, if you wanted the scale to hit 100 slightly before the effector&#8217;s rotation hits 180 degrees. Could you multiply the Sample strength with a certain node to get the scale to hit hits max value before the effectors hits its max value? Thanks again!</p>
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				<title>Don Lavender started the discussion Xpresso - How to link Effectors animations from Mograph to parameter of a geo in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/xpresso-how-to-link-effectors-animations-from-mograph-to-parameter-of-a-geo/</link>
				<pubDate>Mon, 18 Sep 2023 21:24:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/xpresso-how-to-link-effectors-animations-from-mograph-to-parameter-of-a-geo/">Xpresso - How to link Effectors animations from Mograph to parameter of a geo</a></p> <div class="bb-content-inr-wrap"><p>Hello and good day. I have a Mograph animation made from clones that has an object on the top and the bottom side of the clones. When the clones rotate 180 degrees P using a Plain Effector, I would like to have the object on the underside scale up. How can you connect the scale of an object to the rotation of an individual clone&#8217;s animation that&#8217;s&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-388586"><a href="https://creativecow.net/forums/thread/xpresso-how-to-link-effectors-animations-from-mograph-to-parameter-of-a-geo/" rel="nofollow"> Read more</a></span></p>
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				<title>Don Lavender started the discussion Smoothing Transitions between Dynamic Simulations and Keyframes. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/smoothing-transitions-between-dynamic-simulations-and-keyframes/</link>
				<pubDate>Tue, 28 Mar 2023 21:09:07 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/smoothing-transitions-between-dynamic-simulations-and-keyframes/">Smoothing Transitions between Dynamic Simulations and Keyframes.</a></p> <div class="bb-content-inr-wrap"><p class="">Hello. I have a bottle cap that is animated with keyframes to start, then the bottle cap transitions to a dynamic simulation. The issue I&#8217;m running into is that when the keyframed dynamics go from off to on, it studders for just a frame.</p>
<p class="">I feel this should be a common problem but am having issues finding support on this topic.</p>
<p class=""><span>Thank you so much for&hellip;</span></p>
<p><span class="activity-read-more" id="activity-read-more-381610"><a href="https://creativecow.net/forums/thread/smoothing-transitions-between-dynamic-simulations-and-keyframes/" rel="nofollow"> Read more</a></span></p>
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				<title>Don Lavender started the discussion Ways to create a bezier path for the camera path in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/ways-to-create-a-bezier-path-for-the-camera-path/</link>
				<pubDate>Wed, 24 Nov 2021 03:37:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/ways-to-create-a-bezier-path-for-the-camera-path/">Ways to create a bezier path for the camera path</a></p> <div class="bb-content-inr-wrap"><p>Hello. How do you directly edit the camera path of a camera? So far, I&#8217;ve only been able to edit the path through the graph editor. I&#8217;m sure it&#8217;s a silly question. Many thanks in advance.</p>
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				<title>Don Lavender replied to the discussion Skinning a rigged object with clones? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/skinning-a-rigged-object-with-clones/#post-2420992</link>
				<pubDate>Sun, 21 Nov 2021 23:07:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/skinning-a-rigged-object-with-clones/#post-2420992"><span class="bb-reply-lable">Reply to</span> Skinning a rigged object with clones?</a></p> <div class="bb-content-inr-wrap"><p>Realized its more about rigging multiple objects together. So the question is, can you rig two objects together using joints?</p>
<p></p>
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				<title>Don Lavender started the discussion Skinning a rigged object with clones? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/skinning-a-rigged-object-with-clones/</link>
				<pubDate>Sun, 21 Nov 2021 20:28:19 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/skinning-a-rigged-object-with-clones/">Skinning a rigged object with clones?</a></p> <div class="bb-content-inr-wrap"><p>Hello. I&#8217;m wanting to rig a dandy lion where part of the top elements float away using ghost dynamics. How would you skin all the clones? Or How would you get the clones to stick to the tip when the joints bend, if only skinning the stem? Thank you for helping me wrap my head around this concept.</p>
<p>Many thanks,</p>
<p>DLavender</p>
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				<title>Don Lavender replied to the discussion Invisible / Missing boundary box on Subdiv. Surface in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/invisible-missing-boundary-box/#post-2417951</link>
				<pubDate>Fri, 24 Sep 2021 17:59:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/invisible-missing-boundary-box/#post-2417951"><span class="bb-reply-lable">Reply to</span> Invisible / Missing boundary box on Subdiv. Surface</a></p> <div class="bb-content-inr-wrap"><p>Solved. Under Options Check Filter then scroll to SDS cage. 🙂</p>
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				<title>Don Lavender started the discussion Invisible / Missing boundary box on Subdiv. Surface in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/invisible-missing-boundary-box/</link>
				<pubDate>Fri, 24 Sep 2021 17:05:17 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/invisible-missing-boundary-box/">Invisible / Missing boundary box on Subdiv. Surface</a></p> <div class="bb-content-inr-wrap"><p>Good day. I’m following a tutorial from Eye Design in 2017</p>
<p>EJ puts a cube inside a subdivision surface then manipulates boundary box points highlighted in blue in the bottom picture. When I put a cube into a subdivision surface there are no boundary box points just the points from Gourard Shading Lines. </p>
<p><span>1) Could features have changes since then t&hellip;</span></p>
<p><span class="activity-read-more" id="activity-read-more-359029"><a href="https://creativecow.net/forums/thread/invisible-missing-boundary-box/" rel="nofollow"> Read more</a></span></p>
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