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	<title>Creative COW | spencer rand | Activity</title>
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				<title>Spencer Rand replied to the discussion Rounding Offset strokes for shape Merge. in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/rounding-offset-strokes-for-shape-merge/#post-2455664</link>
				<pubDate>Sun, 11 Feb 2024 16:58:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rounding-offset-strokes-for-shape-merge/#post-2455664"><span class="bb-reply-lable">Reply to</span> Rounding Offset strokes for shape Merge.</a></p> <div class="bb-content-inr-wrap"><p>The matte would draw on as open shapes. I&#8217;m really looking for the rounded streets to interest and merge. Basically closed lead edge for roads as they draw on. If find edges had more control than I would just remove the offset, grow out round end strokes and then find edges although rounding of resulting city blocks wouldn&#8217;t work.</p>
<p><span>Might just have&hellip;</span></p>
<p><span class="activity-read-more" id="activity-read-more-394073"><a href="https://creativecow.net/forums/thread/rounding-offset-strokes-for-shape-merge/#post-2455664" rel="nofollow"> Read more</a></span></p>
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				<title>Spencer Rand started the discussion Rounding Offset strokes for shape Merge. in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/rounding-offset-strokes-for-shape-merge/</link>
				<pubDate>Fri, 09 Feb 2024 19:26:06 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/rounding-offset-strokes-for-shape-merge/">Rounding Offset strokes for shape Merge.</a></p> <div class="bb-content-inr-wrap"><p>I am looking to do a radial grow on of a grid of roads by merging the centre lines, then using intersection to drive a radial reveal, then offset and round to get leading edge of lines and ultimately curb shapes to round. I have encountered two issues. First is testing with trim of just merged centre lines, some roads are rounding some are square&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-394016"><a href="https://creativecow.net/forums/thread/rounding-offset-strokes-for-shape-merge/" rel="nofollow"> Read more</a></span></p>
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				<title>Spencer Rand replied to the discussion How to combine two styles in text layer by expression? in the forum Adobe After Effects Expressions</title>
				<link>https://creativecow.net/forums/thread/how-to-combine-two-styles-in-text-layer-by-expression/#post-2436788</link>
				<pubDate>Thu, 27 Oct 2022 10:25:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-combine-two-styles-in-text-layer-by-expression/#post-2436788"><span class="bb-reply-lable">Reply to</span> How to combine two styles in text layer by expression?</a></p> <div class="bb-content-inr-wrap"><p>Did you guys get this working? I have been trying to build out a lower-third with two different font styles. I&#8217;m combining the source text to drive the underlying shape but I can&#8217;t get the style aspect to work.</p>
<p>L1 = thisComp.layer(&#8220;Main Title&#8221;).text.sourceText;</p>
<p>L1.getStyleAt(0,0).setText(L1);</p>
<p>L2 = thisComp.layer(&#8220;Secondary&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-375919"><a href="https://creativecow.net/forums/thread/how-to-combine-two-styles-in-text-layer-by-expression/#post-2436788" rel="nofollow"> Read more</a></span></p>
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				<title>Spencer Rand replied to the discussion setSourceText parameters from elsewhere in the forum Adobe After Effects Expressions</title>
				<link>https://creativecow.net/forums/thread/setsourcetext-parameters-from-elsewhere/#post-2436700</link>
				<pubDate>Tue, 25 Oct 2022 13:47:29 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/setsourcetext-parameters-from-elsewhere/#post-2436700"><span class="bb-reply-lable">Reply to</span> setSourceText parameters from elsewhere</a></p> <div class="bb-content-inr-wrap"><p>I think you and I are working through similar issues. I&#8217;m setting up a Lower Thirds with two lines of source from other layers so the Mogrt will have clearly labelled inputs. I&#8217;ve hit a snag trying to define the styles though. For some reason I&#8217;m getting an error trying to define text.sourceText.style of any kind.</p>
<p>Currently driving the two lines&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-375832"><a href="https://creativecow.net/forums/thread/setsourcetext-parameters-from-elsewhere/#post-2436700" rel="nofollow"> Read more</a></span></p>
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				<title>Spencer Rand replied to the discussion Cut channels in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cut-channels/#post-2401470</link>
				<pubDate>Wed, 20 Jan 2021 04:13:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cut-channels/#post-2401470"><span class="bb-reply-lable">Reply to</span> Cut channels</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;ll give it a try. Makes it seem like fields input so you can drive the map with a spline that way the rigid body balls can follow the same spline.</p>
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				<title>Spencer Rand replied to the discussion Cut channels in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cut-channels/#post-2401259</link>
				<pubDate>Sun, 17 Jan 2021 16:37:49 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cut-channels/#post-2401259"><span class="bb-reply-lable">Reply to</span> Cut channels</a></p> <div class="bb-content-inr-wrap"><p>I feel better that it seems to be stumping everyone else as well. Current solution is to animate the channels in studio max but it would be nice to keep everything in C4D.</p>
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				<title>Spencer Rand replied to the discussion Can’t get rid of visible reflecting light. in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cant-get-rid-of-visible-reflecting-light/#post-2401258</link>
				<pubDate>Sun, 17 Jan 2021 15:16:23 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cant-get-rid-of-visible-reflecting-light/#post-2401258"><span class="bb-reply-lable">Reply to</span> Can’t get rid of visible reflecting light.</a></p> <div class="bb-content-inr-wrap"><p>You can add a compositing tag and remove that light from affecting reflections.</p>
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				<title>Spencer Rand replied to the discussion Cut channels in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cut-channels/#post-2388941</link>
				<pubDate>Sun, 17 Jan 2021 00:07:29 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cut-channels/#post-2388941"><span class="bb-reply-lable">Reply to</span> Cut channels</a></p> <div class="bb-content-inr-wrap"><p>Ha ha ha&#8230; just reread my post. It was not Red Giant but Giant Ant Studio. Both do great work! 🙂</p>
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				<guid isPermaLink="false">00f2bef0c08979460b7f9f43722e1765</guid>
				<title>Spencer Rand started the discussion Cut channels in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/cut-channels/</link>
				<pubDate>Sun, 17 Jan 2021 00:04:10 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cut-channels/">Cut channels</a></p> <div class="bb-content-inr-wrap"><p>Hey Guys,</p>
<p><span>This seems super simple but has thrown me for a loop. Red Giant did a fantastic video for Slack. I think I figured out all of the rigid body and attractor stuff to animate the balls  however&#8230; what appears to be an animated boulean of sweep or capsule shape with a bevel deformer totally bugs out. I know bouls are to be avoided in C4D&hellip;</span></p>
<p><span class="activity-read-more" id="activity-read-more-343624"><a href="https://creativecow.net/forums/thread/cut-channels/" rel="nofollow"> Read more</a></span></p>
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				<title>Spencer Rand started the discussion Voronoi Multiple Objects in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/voronoi-multiple-objects/</link>
				<pubDate>Tue, 27 Oct 2020 13:54:08 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/voronoi-multiple-objects/">Voronoi Multiple Objects</a></p> <div class="bb-content-inr-wrap"><p>Hi Guys,</p>
<p>Does anyone know how a project like this is cut up? </p>
<p><iframe title="Landstar Advantage" src="https://player.vimeo.com/video/120460203?dnt=1&amp;app_id=122963" width="640" height="360" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe></p>
<p>It looks like a vornoi fracture of the whole scene but I can&#8217;t seem to get multiple objects to join as blocks like this. I have been trying putting multiple objects under a boolean, fracture or connect object. Any thoughts? So far it seems they recommend using&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-337427"><a href="https://creativecow.net/forums/thread/voronoi-multiple-objects/" rel="nofollow"> Read more</a></span></p>
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