<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
		>

<channel>
	<title>Creative COW | Jeff Hanson | Activity</title>
	<link>https://creativecow.net/members/jeffhanson2/activity/</link>
	<atom:link href="https://creativecow.net/members/jeffhanson2/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Jeff Hanson.</description>
	<lastBuildDate>Wed, 02 Sep 2026 20:36:56 +0000</lastBuildDate>
	<generator>https://buddypress.org/?v=2.5.10</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
		
								<item>
				<guid isPermaLink="false">7cd28d9df17a664d1d1c227a05e2c4ff</guid>
				<title>Jeff Hanson replied to the discussion Redshift Object tag: gain tessellation without destroying defining edges? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/redshift-object-tag-gain-tessellation-without-destroying-defining-edges/#post-2442831</link>
				<pubDate>Thu, 23 Mar 2023 21:54:27 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/redshift-object-tag-gain-tessellation-without-destroying-defining-edges/#post-2442831"><span class="bb-reply-lable">Reply to</span> Redshift Object tag: gain tessellation without destroying defining edges?</a></p> <div class="bb-content-inr-wrap"><p>Thanks so much for the info. I’ve experimented unsuccessfully with some of the settings you mention but now emboldened to try more with a better sense of direction — esp. need to look into “crease.”</p>
<p></p>
<p>Thanks again for the help!</p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">a344204ae0d78ed22e704393a01952ca</guid>
				<title>Jeff Hanson started the discussion Redshift Object tag: gain tessellation without destroying defining edges? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/redshift-object-tag-gain-tessellation-without-destroying-defining-edges/</link>
				<pubDate>Wed, 22 Mar 2023 19:02:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/redshift-object-tag-gain-tessellation-without-destroying-defining-edges/">Redshift Object tag: gain tessellation without destroying defining edges?</a></p> <div class="bb-content-inr-wrap"><p>I must be stupid &#8211; can’t find this anywhere and maybe it’s not even the right issue, but:</p>
<p>Is there a way to use the RS object tag to enable tessellation but retain certain defining edges? For example, we apply RG tag to a cube, enable tessellation at default settings, and the object becomes like a sphere (at render). Is there some way to gain tes&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-381358"><a href="https://creativecow.net/forums/thread/redshift-object-tag-gain-tessellation-without-destroying-defining-edges/" rel="nofollow"> Read more</a></span></p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">eacb65dbe71f357965857f15c073635e</guid>
				<title>Jeff Hanson replied to the discussion Dynamics on Voronoi Fractured Text in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/dynamics-on-voronoi-fractured-text/#post-2430157</link>
				<pubDate>Sat, 28 May 2022 11:45:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/dynamics-on-voronoi-fractured-text/#post-2430157"><span class="bb-reply-lable">Reply to</span> Dynamics on Voronoi Fractured Text</a></p> <div class="bb-content-inr-wrap"><p>While typing the question, I came up with a work-around. If I make the voronoi with the text into editable, then the crumbling works when I apply the hard body tag to the grouped pieces that are created. But there should be a way to do it while keeping the text object, right? </p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">084680e838d9e2407ed000cca5519834</guid>
				<title>Jeff Hanson started the discussion Dynamics on Voronoi Fractured Text in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/dynamics-on-voronoi-fractured-text/</link>
				<pubDate>Sat, 28 May 2022 11:37:36 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/dynamics-on-voronoi-fractured-text/">Dynamics on Voronoi Fractured Text</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m trying to get an effect of a text object crumbling apart. I want the look that happens if you simply apply Voronoi Fracture to a cube, assign a hard body simulation tag, and allow dynamics to do it&#8217;s thing: the cube crumbles apart to the floor (a plane with collider tag).</p>
<p>HOWEVER: if I do this with text, as soon as the dynamics is triggered,&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-370087"><a href="https://creativecow.net/forums/thread/dynamics-on-voronoi-fractured-text/" rel="nofollow"> Read more</a></span></p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">afd1dcdc4cdcaa92cf478a15edb44449</guid>
				<title>Jeff Hanson replied to the discussion Disable all occurrences of a particular plugin in project in the forum Adobe After Effects Expressions</title>
				<link>https://creativecow.net/forums/thread/disable-all-occurrences-of-a-particular-plugin-in-project/#post-2425308</link>
				<pubDate>Tue, 22 Feb 2022 23:27:06 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/disable-all-occurrences-of-a-particular-plugin-in-project/#post-2425308"><span class="bb-reply-lable">Reply to</span> Disable all occurrences of a particular plugin in project</a></p> <div class="bb-content-inr-wrap"><p>Thanks for the reply! Yes, the checkbox in the locked effects panel is about as far as I got. Wish I&#8217;d thought of it before using the effect all around my precomps 😉</p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">c0c3469389b67634de8169f0e0a8ddb1</guid>
				<title>Jeff Hanson started the discussion Disable all occurrences of a particular plugin in project in the forum Adobe After Effects Expressions</title>
				<link>https://creativecow.net/forums/thread/disable-all-occurrences-of-a-particular-plugin-in-project/</link>
				<pubDate>Wed, 16 Feb 2022 17:52:23 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/disable-all-occurrences-of-a-particular-plugin-in-project/">Disable all occurrences of a particular plugin in project</a></p> <div class="bb-content-inr-wrap"><p>Is there some way to set up a checkbox or script that allows me to easily &#8220;mute&#8221; and &#8220;unmute&#8221; all occurrences of a particular plugin within a project? For example, I&#8217;m working in a project with multiple uses of a shadowing effect throughout &#8211; but it&#8217;d be nice to just switch on and off the plugin in all those occurrences at once &#8211; to speed up&hellip;<span class="activity-read-more" id="activity-read-more-365558"><a href="https://creativecow.net/forums/thread/disable-all-occurrences-of-a-particular-plugin-in-project/" rel="nofollow"> Read more</a></span></p>
</div>]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">5ef7516d961fdeb0801c46496992b93c</guid>
				<title>Jeff Hanson became a registered member</title>
				<link>https://creativecow.net/news-feed/p/340779/</link>
				<pubDate>Fri, 04 Dec 2020 01:40:17 +0000</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
		
	</channel>
</rss>
		