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	<title>Creative COW | Gustavo Saliola | Activity</title>
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				<title>Gustavo Saliola replied to the discussion How to link with relative values? in the forum Adobe After Effects Expressions</title>
				<link>https://creativecow.net/forums/thread/how-to-link-with-relative-valuesae/#post-2448626</link>
				<pubDate>Sun, 06 Aug 2023 20:58:13 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-link-with-relative-valuesae/#post-2448626"><span class="bb-reply-lable">Reply to</span> How to link with relative values?</a></p> <div class="bb-content-inr-wrap"><p>Hi Dan! As usual, and trough time, thanks for your kind and resourceful answers! In my case, I&#8217;m trying to parent paint clone strokes &#8220;clone position&#8221; and &#8220;position&#8221; to a null&#8217;s position, but maintaining both actual values, so I don&#8217;t have to manually adjust the paint work done.</p>
<p>I know in my gut that it can&#8217;t be too difficult, but having googled&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-387134"><a href="https://creativecow.net/forums/thread/how-to-link-with-relative-valuesae/#post-2448626" rel="nofollow"> Read more</a></span></p>
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				<title>Gustavo Saliola replied to the discussion Counteracting parent&#039;s rotation in the forum Adobe After Effects Expressions</title>
				<link>https://creativecow.net/forums/thread/counteracting-parents-rotation/#post-2404220</link>
				<pubDate>Fri, 19 Feb 2021 17:10:55 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/counteracting-parents-rotation/#post-2404220"><span class="bb-reply-lable">Reply to</span> Counteracting parent's rotation</a></p> <div class="bb-content-inr-wrap"><p>Thank you Dan! Twice in the same day, and many years later, you solve another one for my project needs. This time, an array of bubbles with photos that rotates like swirling as a group, but maintains it&#8217;s horizon individually.</p>
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				<title>Gustavo Saliola replied to the discussion Simulate Gravity &#38; Object Collision in the forum Adobe After Effects Expressions</title>
				<link>https://creativecow.net/forums/thread/simulate-gravity-object-collision/#post-2404207</link>
				<pubDate>Fri, 19 Feb 2021 16:23:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/simulate-gravity-object-collision/#post-2404207"><span class="bb-reply-lable">Reply to</span> Simulate Gravity & Object Collision</a></p> <div class="bb-content-inr-wrap"><p>Hi Dan! (And sorry for the slightly off topic) I&#8217;m working on a 3D After Effects project where i need to trigger a precomp (Let&#8217;s say a glow/burst of light FX) in the same place and time that a 3D layer (avatar/bubble) pass through a big 3D layer and disappears. I know Particular allows that, but i&#8217;m already using it and want to make it this&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-346436"><a href="https://creativecow.net/forums/thread/simulate-gravity-object-collision/#post-2404207" rel="nofollow"> Read more</a></span></p>
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				<title>Gustavo Saliola replied to the discussion Particular, emitting random custom particle in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/particular-emitting-random-custom-particle/#post-2403089</link>
				<pubDate>Sun, 07 Feb 2021 06:16:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/particular-emitting-random-custom-particle/#post-2403089"><span class="bb-reply-lable">Reply to</span> Particular, emitting random custom particle</a></p> <div class="bb-content-inr-wrap"><p>Thanks Darby! 14 years later, this one solved me a problem with a current mograph project. Needed to show a virtual space with &#8220;hundreds of far and tiny instagram profiles&#8221; which really only 12 exist. So made a small 9:16 precomp with (those) 12 frames and assigned as Sprite in Particular, with the Time option “Random – Still Frame.”</p>
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