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	<title>Creative COW | Dovlet Ov | Activity</title>
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				<title>Dovlet Ov replied to the discussion Current Capabilities of AI: practical aspect question in the forum A.I.</title>
				<link>https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476273</link>
				<pubDate>Sun, 12 Apr 2026 16:10:54 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476273"><span class="bb-reply-lable">Reply to</span> Current Capabilities of AI: practical aspect question</a></p> <div class="bb-content-inr-wrap"><p>Hi. Thanks for suggestion. The other day I stepped into the Unreal Engine territory and it looks intimidating. I have some modest experience with 3d animation using DAZ and Cinema4D, but this whole new universe seems too grand for my project. And it looks too heavy for my computer. DAZ offers a lot of 3d assets, so to other websites, so should I&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-418122"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476273" rel="nofollow"> Read more</a></span></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">facebook.com</p><p class="bb-link-preview-title"><a href="https://www.facebook.com/watch/?ref=saved&#038;v=878216351776126" target="_blank" rel="nofollow">Discover Popular Videos | Facebook</a></p><div class="bb-link-preview-excerpt"><p>Video is the place to enjoy videos and shows together. Watch the latest reels, discover original shows and catch up with your favorite creators.</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>Dovlet Ov replied to the discussion Current Capabilities of AI: practical aspect question in the forum A.I.</title>
				<link>https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476151</link>
				<pubDate>Sat, 04 Apr 2026 13:47:57 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476151"><span class="bb-reply-lable">Reply to</span> Current Capabilities of AI: practical aspect question</a></p> <div class="bb-content-inr-wrap"><p>Hi, Thank you for sharing your experience. I think it boils down to a) finding the right AI, and there 100s of them around and b) master the art of writing prompts. I experimented with AI, both stills and video, the result was often unpredictable, but I managed to achieve something that worked for me. But I am still not sure if current AI video&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417965"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/#post-2476151" rel="nofollow"> Read more</a></span></p>
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				<title>Dovlet Ov replied to the discussion Seeing Through Crying Eyes in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/seeing-through-crying-eyes/page/2/#post-2476091</link>
				<pubDate>Wed, 01 Apr 2026 20:17:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/seeing-through-crying-eyes/page/2/#post-2476091"><span class="bb-reply-lable">Reply to</span> Seeing Through Crying Eyes</a></p> <div class="bb-content-inr-wrap"><p>I got it now! I see you used a reversed page Turn animation for blinking, a Bulge, Vector Blur and some Scaling. Very clever! Thank you so much again!</p>
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				<title>Dovlet Ov started the discussion Current Capabilities of AI: practical aspect question in the forum A.I.</title>
				<link>https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/</link>
				<pubDate>Wed, 01 Apr 2026 20:07:17 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/">Current Capabilities of AI: practical aspect question</a></p> <div class="bb-content-inr-wrap"><p>Hello ye, oh the enlightened in the ways of AI 🙂 I have a question which stems from a challenge I am facing in my short production. The challenge is the location, or, put it clearer, lack thereof. I have been looking for a real location that would look like a fancy home office. With no budge the task is daunting. So I am considering filming it&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417917"><a href="https://creativecow.net/forums/thread/current-capabilities-of-ai-practical-aspect-question/" rel="nofollow"> Read more</a></span></p>
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				<title>Dovlet Ov replied to the discussion Seeing Through Crying Eyes in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/seeing-through-crying-eyes/page/2/#post-2476087</link>
				<pubDate>Wed, 01 Apr 2026 17:37:13 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/seeing-through-crying-eyes/page/2/#post-2476087"><span class="bb-reply-lable">Reply to</span> Seeing Through Crying Eyes</a></p> <div class="bb-content-inr-wrap"><p>Thank you so very much! Unfortunately, I cannot see the project file as I am using an older version of AE, 18.4.1</p>
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				<title>Dovlet Ov replied to the discussion Seeing Through Crying Eyes in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/seeing-through-crying-eyes/page/2/#post-2476035</link>
				<pubDate>Mon, 30 Mar 2026 14:24:07 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/seeing-through-crying-eyes/page/2/#post-2476035"><span class="bb-reply-lable">Reply to</span> Seeing Through Crying Eyes</a></p> <div class="bb-content-inr-wrap"><p>Amazing job! Thank you for investing your time into it. I could work on the &#8220;blinking&#8221; bit, but that is a good starting point. Any tips on the workflow?</p>
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				<title>Dovlet Ov replied to the discussion Seeing Through Crying Eyes in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/seeing-through-crying-eyes/page/2/#post-2476034</link>
				<pubDate>Mon, 30 Mar 2026 14:21:18 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/seeing-through-crying-eyes/page/2/#post-2476034"><span class="bb-reply-lable">Reply to</span> Seeing Through Crying Eyes</a></p> <div class="bb-content-inr-wrap"><p>Wow! That is VERY close. I could work with the &#8220;blinking&#8221; bit, but otherwise looks good to me.  Will you share a tip of how you did it?</p>
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				<title>Dovlet Ov replied to the discussion Seeing Through Crying Eyes in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/seeing-through-crying-eyes/#post-2475839</link>
				<pubDate>Tue, 17 Mar 2026 23:07:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/seeing-through-crying-eyes/#post-2475839"><span class="bb-reply-lable">Reply to</span> Seeing Through Crying Eyes</a></p> <div class="bb-content-inr-wrap"><p>Well, this old war movie comes to mind as the closest to what I am looking for.. As you can see there is some warping and haze going on.  I would add some &#8220;blinking&#8221; with each blink teh image getting more blurred and distorted.</p>
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				<title>Dovlet Ov replied to the discussion Seeing Through Crying Eyes in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/seeing-through-crying-eyes/#post-2475809</link>
				<pubDate>Tue, 17 Mar 2026 11:54:25 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/seeing-through-crying-eyes/#post-2475809"><span class="bb-reply-lable">Reply to</span> Seeing Through Crying Eyes</a></p> <div class="bb-content-inr-wrap"><p>Good idea. Only I may spend a lifetime trying to find an episode in the ocean of movies.</p>
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				<title>Dovlet Ov replied to the discussion Seeing Through Crying Eyes in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/seeing-through-crying-eyes/#post-2475798</link>
				<pubDate>Mon, 16 Mar 2026 19:22:05 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/seeing-through-crying-eyes/#post-2475798"><span class="bb-reply-lable">Reply to</span> Seeing Through Crying Eyes</a></p> <div class="bb-content-inr-wrap"><p>Hi. That is awesome! It may work for a scene when a character is hit and instead of water there would be blood. However, it is not really I am aiming for. I imagine thee is some &#8220;water tank filling up&#8221; and getting hazy until the first blink and then every blink the image gest warped.  I think that how it works when someone cries.</p>
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				<title>Dovlet Ov replied to the discussion Seeing Through Crying Eyes in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/seeing-through-crying-eyes/#post-2475797</link>
				<pubDate>Mon, 16 Mar 2026 19:14:26 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/seeing-through-crying-eyes/#post-2475797"><span class="bb-reply-lable">Reply to</span> Seeing Through Crying Eyes</a></p> <div class="bb-content-inr-wrap"><p>Hi,</p>
<p>I don&#8217;t have a clip yet. I am trying to think ahead if I will need to implement that physically, e.g. Vaseline over a camera lenses, or in post. But thanks for offering to teach me the trick. Do you happen to have an example?</p>
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				<title>Dovlet Ov started the discussion Seeing Through Crying Eyes in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/seeing-through-crying-eyes/</link>
				<pubDate>Fri, 13 Mar 2026 14:20:19 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/seeing-through-crying-eyes/">Seeing Through Crying Eyes</a></p> <div class="bb-content-inr-wrap"><p>Hello everyone. Can anyone suggest how to recreate a &#8220;seeing through tears&#8221; effect? NOT tears on the face, but as if someone looks through the eyes filling up with tears. I understand there will be some warping and blurring involved, but can you think of recreating tears gradually obscuring the vision? I think there will be some blinking involved,&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-417463"><a href="https://creativecow.net/forums/thread/seeing-through-crying-eyes/" rel="nofollow"> Read more</a></span></p>
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				<title>Dovlet Ov replied to the discussion After Effects Particle System II Makes Layer Disappear/Invisible in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/after-effects-particle-system-ii-makes-layer-disappear-invisible/#post-2453330</link>
				<pubDate>Mon, 11 Dec 2023 17:17:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/after-effects-particle-system-ii-makes-layer-disappear-invisible/#post-2453330"><span class="bb-reply-lable">Reply to</span> After Effects Particle System II Makes Layer Disappear/Invisible</a></p> <div class="bb-content-inr-wrap"><p>Hi Graham,</p>
<p></p>
<p>Thank you so much. In the past I just automatically duplicated the original layer and put the one with Particle System Effect on top of it. I did a new project without duplicating and was mislead by the fact that the layer underneath simply won&#8217;t show. Again, thank you very much!</p>
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				<title>Dovlet Ov replied to the discussion Sand Trails in C4D in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/sand-trails-in-c4d/#post-2453275</link>
				<pubDate>Fri, 08 Dec 2023 16:17:49 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/sand-trails-in-c4d/#post-2453275"><span class="bb-reply-lable">Reply to</span> Sand Trails in C4D</a></p> <div class="bb-content-inr-wrap"><p>Thank you so much!</p>
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				<title>Dovlet Ov started the discussion After Effects Particle System II Makes Layer Disappear/Invisible in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/after-effects-particle-system-ii-makes-layer-disappear-invisible/</link>
				<pubDate>Fri, 08 Dec 2023 16:01:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/after-effects-particle-system-ii-makes-layer-disappear-invisible/">After Effects Particle System II Makes Layer Disappear/Invisible</a></p> <div class="bb-content-inr-wrap"><p>I stumbled on an issue when I add Particle System II to a layer; it disappears! The layer is there but shows nothing. When I disable the effect, is shows up again. I cleared cache, restarted AE and my PC to no avail. Any ideas?</p>
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				<title>Dovlet Ov replied to the discussion Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/3/#post-2452825</link>
				<pubDate>Tue, 28 Nov 2023 22:37:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/3/#post-2452825"><span class="bb-reply-lable">Reply to</span> Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision</a></p> <div class="bb-content-inr-wrap"><p>Sorry for not responding sooner. Everything has worked as expected. I just made the glass a child of the frame. May a I ask if you can advise me on Collision deformer? I found a thread about a similar project (traces on the sand) and the guidance was helpful, but for same reason at some point the deformer stops working and objects just &#8220;sink&#8221;&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-391021"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/3/#post-2452825" rel="nofollow"> Read more</a></span></p>
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				<title>Dovlet Ov replied to the discussion Sand Trails in C4D in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/sand-trails-in-c4d/#post-2452797</link>
				<pubDate>Tue, 28 Nov 2023 17:06:00 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/sand-trails-in-c4d/#post-2452797"><span class="bb-reply-lable">Reply to</span> Sand Trails in C4D</a></p> <div class="bb-content-inr-wrap"><p>Hello.</p>
<p>I was after the same effect and got close to it BUT no matter what I do the objects simply &#8220;sink&#8221; into the surface. I played with Object Falloff and Collision solvers, the same unrealistic result. I increased the object segments -nothing. Anywhere else I could look at?</p>
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				<title>Dovlet Ov replied to the discussion Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/3/#post-2452076</link>
				<pubDate>Wed, 08 Nov 2023 22:14:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/3/#post-2452076"><span class="bb-reply-lable">Reply to</span> Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision</a></p> <div class="bb-content-inr-wrap"><p>Hi Kouraib,</p>
<p></p>
<p>Can you direct me in the right place for a slightly different issue. The same hourglass is now put in a frame that is a group of other objects. The frame consists of different parts that are supposed to fall apart as soon as they hit the ground. However, they &#8220;explode:&#8221; as soon as I hit Play. The explosion also affects the glass that is&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-390388"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/3/#post-2452076" rel="nofollow"> Read more</a></span></p>
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				<title>Dovlet Ov replied to the discussion Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/3/#post-2452003</link>
				<pubDate>Tue, 07 Nov 2023 16:28:42 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/3/#post-2452003"><span class="bb-reply-lable">Reply to</span> Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision</a></p> <div class="bb-content-inr-wrap"><p>Update. I managed it! The key was to add the Rigid Body to the object IN ADDITION to Voronoi.I then, as you suggested delayed the Voronoi activation and it worked like a charm! Thank you so much for all your help!</p>
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				<title>Dovlet Ov replied to the discussion Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/3/#post-2452002</link>
				<pubDate>Tue, 07 Nov 2023 16:15:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/3/#post-2452002"><span class="bb-reply-lable">Reply to</span> Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision</a></p> <div class="bb-content-inr-wrap"><p>Hi,</p>
<p></p>
<p>I could not implement the first solution i.e. recording the collision; the glass simply won&#8217;t fall and breaks at a certain frame on its own. The Expresso seems to be an elegant solution. However my Python node doesn&#8217;t seem to have the frame, trigger and fraction parameters. So I could not link the nodes. Are they version dependent?</p>
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				<title>Dovlet Ov replied to the discussion Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/2/#post-2451948</link>
				<pubDate>Mon, 06 Nov 2023 14:42:16 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/2/#post-2451948"><span class="bb-reply-lable">Reply to</span> Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision</a></p> <div class="bb-content-inr-wrap"><p>Hi,</p>
<p></p>
<p>I took a screenshot. The cube simulation is set to Rigid Body, it does wobble a bit to allow for the hourglass to fall off. The Voronoi on the hourglass is set to Rigid body with simulation set to On Collision. It won&#8217;t fall. If I set it to Immediately it just breaks down before even starting to fall. Once I have sorted this out I would love to&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-390284"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/2/#post-2451948" rel="nofollow"> Read more</a></span></p>
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				<title>Dovlet Ov replied to the discussion Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/2/#post-2451680</link>
				<pubDate>Sun, 29 Oct 2023 14:38:28 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/2/#post-2451680"><span class="bb-reply-lable">Reply to</span> Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision</a></p> <div class="bb-content-inr-wrap"><p>Dear Kouraib,</p>
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<p>Thank you so much for the suggestion. While very useful, it is slightly not what I have been trying to achieve. To add to the complexity, the hourglass bulb is now placed in a frame and it explodes as soon as I hit play. But when it is not in the frame it just hangs in the air. The Voronoi is set to Rigid Body and trigger is set to on&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-390032"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/2/#post-2451680" rel="nofollow"> Read more</a></span></p>
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				<title>Dovlet Ov replied to the discussion Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/2/#post-2451499</link>
				<pubDate>Wed, 25 Oct 2023 16:14:23 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/2/#post-2451499"><span class="bb-reply-lable">Reply to</span> Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision</a></p> <div class="bb-content-inr-wrap"><p>Hello,</p>
<p></p>
<p class="">I have a similar problem with a slightly different animation. My object (an hourglass) is placed at the top of a cube, the cube moves and the hourglass is  supposed to fall and break. If I set the trigger to Immediately everything happens before it starts falling. If I set it to On Collision it just sits there and not falling.  I&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-389923"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/2/#post-2451499" rel="nofollow"> Read more</a></span></p>
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